Underneath the dwarvish city there are deep cracks through which the darkness boiled once, long ago. Then a kind of silence fell in that deep place. Guess where you’re going...
The Grand Duke issues a call for champions to come forth and save the realm, but none can be found. None that is, except for those at the Guild Retirement Home. Will the Realm survive? 7-9 level
The Underdark War has begun! In a key battle, drow forces have invaded ore-rich caverns controlled by svirfneblin. Play a deep gnome defender or dark elf attacker in a team vs. team competition.
Another movie adaptation from the creator of The Running Man. Fight your way through a hostile city back to your own turf. Action!
Intrigue! Mystery! Magic! 1st round levels 1-3, 2nd 4-6, 3rd 7-9.
The Land is in a state of political upheaval. Who will be the new powers? Why, the people that have the guts to grab for it. Ethics, sch-methics. An adventure for the politically adventurous.
Role play yourself to death and beyond! Somewhere in the Caravan is a powerful staff. Find it before its guardians kill you. Role-
playing, strictly AD&D, and detective work. A SITH event.
A band of adventurers has been assembled by a high priest to search out a relic in a nearby ruined abbey. He has offered to pay them well, but others may have to pay. Dungeon adventure levels 4-6th.
Perhaps we ARE in Kansas now!? At any rate, something about this world just doesn’t seem right. And why should you rescue a god?? Shouldn’t gods rescue PC’s? Humor and role-play.
Giants have banded together to raid the country. What could be holding these fiercely independent people together? Only the heroes can discover the mysterious leader.