Find a stone? That’s it! But, there is still the cursed mountains, the fortress on a pillar of rock and an evil sorcerer that lives there. That is all you know. A game of role-playing and wits.
ou have found yourself with people you have never met but know you must trust your
life with. Your quest is to find the elusive staff of legend, but are you alone in your quest?
Attention: The Thieves Guild wants its member for a special mission. Bring your own thieves guild members characters. Stealth is at a premium and so is intelligence.
Familiarity with all AD&D rule books needed. Miniatures used in this 3-round tourney. The moons conjoin: retrieve and escort the Uzz’rut. Reach the gate and stem Chaos’ mad exodus.
No maiden is safe in the village of Valsgarde, where a killer stalks the streets at night. In an atmosphere of intrigue and betrayal, can a hearty band of adventurers end the terror? Levels 6-8.
The High Priest of Lonen has had a vision of an evil from afar conquering Earth. He has summoned you to eradicate this evil before it can thrive. Levels 8-11. Role-playing a must.
Long ago the kingdom of Valcierious fell, frozen in time by a war with powerful evils. You have all found many riches and treasures, but old age sets in. You now quest for youth.
Your part is sitting down in a small nobody pub. A half frozen man stumbles in and rasps, “Hi Y’all,” & faints. What’s funny is that it’s 80 degrees outside.
A wedding, and you with no gifts. You were all on your way to the Bama’s wedding when your guide and your gifts vanished. But all is not lost, for you have found a dungeon, and surely such a find means cash!