A difficult adventure for 6 skilled players familiar with the AD&D ORIENTAL ADVENTURES rules. Can you survive the Yakuza’s Den, the spirit’s creatures and a 50% fatality rate?
Characters are lost and wandering in an unknown maze after reading a scroll with a little curse on it. A truly a-mazing adventure. Bring your own character level 8th-15th.
Attention Holy Warriors! You are needed to restore the Church’s good name. The deceitful have lead the masses astray, stealing the funds and doing unthinkable acts. Evil need not apply.
You’re the Keeper of the Seven Keys that lock up the seven seas. You must travel to the seven seas and lock them up to fulfill the seer’s prophecy. Our only hope is your victory, so follow the sign.
‘The Lost Chord’ By Rembert Parker. Music holds the key, but watch the chords. OPEN TO ALL. Standard XP. Proceeds from this event will be donated to a local charity.
For eons the forces of light have ruled. Now an opportunity has arrived to bring lasting darkness down upon all, and settle a matter of vengence with good PC’s too long neglected.
The forces of nature themslelves are being threatened by a group of evil PC’s. The time for peace is past. The gauntlet has been thrown and only good or evil will emerge from the arena.
As a devotee of the High Church, your greatest wish is to make a pilgrimage to the land where Linar the Prophet spoke the sacred words and died for them. Of course, the war complicates this.
An Oriental prince chooses to build his new empire underneath your home town. Journey through his underground city in search of a way to destroy his fifty foot tall zombie.
The Grand Duke issues a call for champions to come forth and save the realm, but none can be found. None that is, except for those at the Guild Retirement Home. Will the Realm survive? 7-9 level