As a devotee of the High Church, your greatest wish is to make a pilgrimage to the land where Linar the Prophet spoke the sacred words and died for them. Of course, the war complicates this.
‘The Lost Chord’ By Rembert Parker. Music holds the key, but watch the chords. OPEN TO ALL. Standard XP. Proceeds from this event will be donated to a local charity.
‘Curses, Foiled Again!’ by Michael Selinker.
This prestigious event is open to the Network top- ranked players. MEMBERS ONLY who are 5th level and above. Four times standard XP awarded.
You’re the Keeper of the Seven Keys that lock up the seven seas. You must travel to the seven seas and lock them up to fulfill the seer’s prophecy. Our only hope is your victory, so follow the sign.
For eons the forces of light have ruled. Now an opportunity has arrived to bring lasting darkness down upon all, and settle a matter of vengence with good PC’s too long neglected.
The forces of nature themslelves are being threatened by a group of evil PC’s. The time for peace is past. The gauntlet has been thrown and only good or evil will emerge from the arena.
An Oriental prince chooses to build his new empire underneath your home town. Journey through his underground city in search of a way to destroy his fifty foot tall zombie.
Underneath the dwarvish city there are deep cracks through which the darkness boiled once, long ago. Then a kind of silence fell in that deep place. Guess where you’re going...
The Grand Duke issues a call for champions to come forth and save the realm, but none can be found. None that is, except for those at the Guild Retirement Home. Will the Realm survive? 7-9 level
The Underdark War has begun! In a key battle, drow forces have invaded ore-rich caverns controlled by svirfneblin. Play a deep gnome defender or dark elf attacker in a team vs. team competition.
Another movie adaptation from the creator of The Running Man. Fight your way through a hostile city back to your own turf. Action!
Intrigue! Mystery! Magic! 1st round levels 1-3, 2nd 4-6, 3rd 7-9.
The Land is in a state of political upheaval. Who will be the new powers? Why, the people that have the guts to grab for it. Ethics, sch-methics. An adventure for the politically adventurous.
Role play yourself to death and beyond! Somewhere in the Caravan is a powerful staff. Find it before its guardians kill you. Role-
playing, strictly AD&D, and detective work. A SITH event.
A band of adventurers has been assembled by a high priest to search out a relic in a nearby ruined abbey. He has offered to pay them well, but others may have to pay. Dungeon adventure levels 4-6th.
Perhaps we ARE in Kansas now!? At any rate, something about this world just doesn’t seem right. And why should you rescue a god?? Shouldn’t gods rescue PC’s? Humor and role-play.
Giants have banded together to raid the country. What could be holding these fiercely independent people together? Only the heroes can discover the mysterious leader.
A difficult adventure for 6 skilled players familiar with the AD&D ORIENTAL ADVENTURES rules. Can you survive the Yakuza’s Den, the spirit’s creatures and a 50% fatality rate?
An AD&D event for mid to lower level characters that is a devil’s delight, but a player’s nightmare. How can 12 players possibly survive the ancient swamps and the devil’s playground?
A small group of adventurers are in search of the treasure hoard of the Dragon King. They soon find out that the hunter can easily become the hunted. Bring your own 9th-29th level character
You are needed to find the Dragon Horny (the “Y” is silent). All the half experienced nitwits are doing what knights do so well. A comical adventure featuring dragons and undead ores.
Characters are lost and wandering in an unknown maze after reading a scroll with a little curse on it. A truly a-mazing adventure. Bring your own character level 8th-15th.
Attention Holy Warriors! You are needed to restore the Church’s good name. The deceitful have lead the masses astray, stealing the funds and doing unthinkable acts. Evil need not apply.
This adventure is for the serious and seasoned players. Beginning in Milford, a coastal town, the group will learn of their adventure. They must journey into silence and darkness to succeed.
The ancient Dark Ones are devouring our
world. Returning from exile, they seek revenge upon all mortals. Powerful heroes are needed to find a way to defeat this menace.
Hobgoblins, wood elves, quests, evil, generals, wicked mages, combat riddles, fame, fortune, and glory. Role-playing and action emphasized. Characters provided. The World of llbonia awaits.
Find a stone? That’s it! But, there is still the cursed mountains, the fortress on a pillar of rock and an evil sorcerer that lives there. That is all you know. A game of role-playing and wits.
ou have found yourself with people you have never met but know you must trust your
life with. Your quest is to find the elusive staff of legend, but are you alone in your quest?
Attention: The Thieves Guild wants its member for a special mission. Bring your own thieves guild members characters. Stealth is at a premium and so is intelligence.
Is Keraptis still alive? The weapons challenge is completed, but what powers control White Plume Mtn.? The lust for adventure, as well as legends of a vast treasure horde, lures the adventurers.
Nine hearty adventurers are commissioned by their king to recover the legendary Sword of Aryndell. The party must retrieve the sword and return it to the king.
Ten years ago, you and your party made a loan to Zoltan, the Master of Winter. You had doubts as to if the loan would be paid. The loan is due and Zoltan can’t be found. Now find him to collect!
Now that your party has discovered Zolton’s secret powers, you decide to save him. The only known way of curing Zoltan is by the use of the fabled Timestone, which was lost to the world eons ago.
Familiarity with all AD&D rule books needed. Miniatures used in this 3-round tourney. The moons conjoin: retrieve and escort the Uzz’rut. Reach the gate and stem Chaos’ mad exodus.
No maiden is safe in the village of Valsgarde, where a killer stalks the streets at night. In an atmosphere of intrigue and betrayal, can a hearty band of adventurers end the terror? Levels 6-8.
The High Priest of Lonen has had a vision of an evil from afar conquering Earth. He has summoned you to eradicate this evil before it can thrive. Levels 8-11. Role-playing a must.
Long ago the kingdom of Valcierious fell, frozen in time by a war with powerful evils. You have all found many riches and treasures, but old age sets in. You now quest for youth.
Your part is sitting down in a small nobody pub. A half frozen man stumbles in and rasps, “Hi Y’all,” & faints. What’s funny is that it’s 80 degrees outside.
A wedding, and you with no gifts. You were all on your way to the Bama’s wedding when your guide and your gifts vanished. But all is not lost, for you have found a dungeon, and surely such a find means cash!