As a devotee of the High Church, your greatest wish is to make a pilgrimage to the land where Linar the Prophet spoke the sacred words and died for them. Of course, the war complicates this.
‘The Lost Chord’ By Rembert Parker. Music holds the key, but watch the chords. OPEN TO ALL. Standard XP. Proceeds from this event will be donated to a local charity.
‘Curses, Foiled Again!’ by Michael Selinker.
This prestigious event is open to the Network top- ranked players. MEMBERS ONLY who are 5th level and above. Four times standard XP awarded.
You’re the Keeper of the Seven Keys that lock up the seven seas. You must travel to the seven seas and lock them up to fulfill the seer’s prophecy. Our only hope is your victory, so follow the sign.
For eons the forces of light have ruled. Now an opportunity has arrived to bring lasting darkness down upon all, and settle a matter of vengence with good PC’s too long neglected.
The forces of nature themslelves are being threatened by a group of evil PC’s. The time for peace is past. The gauntlet has been thrown and only good or evil will emerge from the arena.
An Oriental prince chooses to build his new empire underneath your home town. Journey through his underground city in search of a way to destroy his fifty foot tall zombie.
Underneath the dwarvish city there are deep cracks through which the darkness boiled once, long ago. Then a kind of silence fell in that deep place. Guess where you’re going...
The Grand Duke issues a call for champions to come forth and save the realm, but none can be found. None that is, except for those at the Guild Retirement Home. Will the Realm survive? 7-9 level
The Underdark War has begun! In a key battle, drow forces have invaded ore-rich caverns controlled by svirfneblin. Play a deep gnome defender or dark elf attacker in a team vs. team competition.
Another movie adaptation from the creator of The Running Man. Fight your way through a hostile city back to your own turf. Action!
Intrigue! Mystery! Magic! 1st round levels 1-3, 2nd 4-6, 3rd 7-9.
The Land is in a state of political upheaval. Who will be the new powers? Why, the people that have the guts to grab for it. Ethics, sch-methics. An adventure for the politically adventurous.
Role play yourself to death and beyond! Somewhere in the Caravan is a powerful staff. Find it before its guardians kill you. Role-
playing, strictly AD&D, and detective work. A SITH event.
A band of adventurers has been assembled by a high priest to search out a relic in a nearby ruined abbey. He has offered to pay them well, but others may have to pay. Dungeon adventure levels 4-6th.
Perhaps we ARE in Kansas now!? At any rate, something about this world just doesn’t seem right. And why should you rescue a god?? Shouldn’t gods rescue PC’s? Humor and role-play.
Giants have banded together to raid the country. What could be holding these fiercely independent people together? Only the heroes can discover the mysterious leader.