Eight heroes from the lands have been assembled— and imprisoned in a tower. Starting with nothing they must learn the secret of the Tower. Not for hack and slashers. Creative thinking required.
You’ve been brought to a fantastic new world. How did you get here? How will you get back? One being can answer these questions but unfamiliarity and a war-torn continent lie between you and that being.
You’ve studied at the guild for the past month improving your thieving skills. The master tells you you’re ready for his final test. Role-playing and thieving skills required.
A long lost relic, in the form of a powerful Gnomish throne, has been sealed up for hundreds of years. It is up to the PC’s to find this throne and discover its awesome powers. Level 8-10.
As the town of Lernaeus prepares for evacuation, seven skilled and clever adventurers journey to Mt. Aegis in search of a legend and a solution. (Greek mythos.)
A peaceful church service is brutally attacked and the high priests are slain. As faithful followers, can you avenge the deaths and recover the Clerical Crown?
PCs are Vikings. Having just raided villages along a coastline, the group finds themselves shipwrecked on that same coastline. The group must return home overland.
The ancient Well of Eternity in the Fortress Ranoth is under siege by the armies of evil. The power is dwindling and the defenders are growing tired. Save the well before all is lost!!!!!