Older magi of the Iberian covenant, Effica, have sent you and companions on a routine mission to collect vis from a known source. Surprises and conflicts meet you at every turn.
Magi from Iberian covenants gather to resolve old conflicts and debate new ones. Intrigue is rampant as new covenants enter the grand game. Individual covenant and coalition goals in dynamic play.
Your covenant faces war with the church. Your superiors have negotiated a truce, the church is sending you on a quest. You must bring back wood from Mt. Ararat—proof of Noah’s Ark.