Older magi of the Iberian covenant, Effica, have sent you and companions on a routine mission to collect vis from a known source. Surprises and conflicts meet you at every turn.
Magi from Iberian covenants gather to resolve old conflicts and debate new ones. Intrigue is rampant as new covenants enter the grand game. Individual covenant and coalition goals in dynamic play.
Your covenant faces war with the church. Your superiors have negotiated a truce, the church is sending you on a quest. You must bring back wood from Mt. Ararat—proof of Noah’s Ark.
“The Gathering” by the Lion Rampant staff. In this special event, open to MEMBERS ONLY, six groups of players are brought together for one large role playing session using Ars Magica rules. Std. XP.
Once in a blue moon, faeries emerge from their homes to romp for one night through the fields and villages of the peasantry. Tonight is one of those nights, and things will get a big strange.
Once again, the council chamber at Mistridge is filled with magi. What new peril could pull these wizards from their laboratory work? Come and find out.
Dark faeries are on the prowl, causing mischief throughout the Dominion. How will the covenant stop this mad rampage? Only clear heads and stable grogs can bring the covenant through this mess.
Your covenant’s council has elected you to check on Old Fraemon, an elderly recluse wizard. Should he have finally passed on, you are to claim his library for your covenant.
On the edge of a Faerie Forest, an odd tree blooms. It alters the landscape & hides bizarre animals. Two Magi investigate the strange plant & hope to secure a valuable resource.
Doalmar is dying, the most powerful covenant on the face of the earth is grinding to a halt. Age has caught up with Doalmar. Only you can turn winter to spring & make Doalmar thrive again.
By Jonathan Tweet. This fabled pool is rumored to possess mystical curative powers. You must find the Pool and learn how to use it in order to save a companion. OPEN TO ALL. Standard XP awarded.
She’s despoiled your magical patch of mushrooms and has turned the church against you. Your archrival Tinira must pay, but as a fellow mage the code stipulates you can’t kill her.
Adrift on a derelict ship on the open ocean, you risk strange creatures, dangerous people, and the edge of the world in your attempt to return home to your covenant. Magic might not be enough...
Addenda: Games, etc.
A “dragon” is roving the countryside and the peasants have come to you for help. You can easily kill it, but what you really want is to find its lair, a place of great magic power.
A fellow magus in your covenant has gone insane and must be sought out in the tunnels he has created under the tower. Solve the mystery behind his insanity, save the covenant from a great evil.
Can you protect your leader, a wizard who has lost his magic, as he searches underground caverns for the enchanted pool that can restore his powers? Battle the goblins, but beware the dragon.
You are trapped in a Faerie Forest. Can you puzzle out the enigmatic way of the elder folk and escape or will you be caught forever in a world you don’t understand, perhaps to be driven mad?
Your party must halt the demon Askatanges-say, whose schemes endanger the covenant. But who can you trust if demons can corrupt even your loyal friends. Venture to his fortress of the mists.
A magus and his companions confront the living oak and a mayday curse, in the new magic-centered game ARS MAGICA. Role-playing in a revolutionary new world where magic really does rule.
A troup of Jonglours in Toulouse have a mysterious book which you want, but an important fair is in town with hundreds of entertainers. Amid the chaos you have to stay one step ahead of Tinera to get it.