a classic mega-dungeon in the grand tradition of the early days of the hobby. It has existed as an enigma for ages; still it remains, shrouded in mystery. Adventurers have come from all corners of the realm, seeking to unravel some of the mysteries kept therein and to relieve the Archmage of some of his material wealth. Have you the guile and the will to test your mettle in the depths of the Mad Archmage's Castle?
A classic mega-dungeon in the grand tradition of the early days of the hobby. It has existed as an enigma for ages; still it remains, shrouded in mystery. Adventurers have come from all corners of the realm, seeking to unravel some of the mysteries kept therein and to relieve the Archmage of some of his material wealth. Have you the guile and the will to test your mettle in the depths of the Mad Archmage's Castle?
Twenty will enter, but only one can be victorious. Do you have what it takes to win? Bring YOUR own character (total levels = 8) and enter the arena. Duke it out with others to see if you're smart enough, brave enough, or sneaky enough to become champion. The Arena is prepared. The crowd is waiting. Let the Tournament begin!
Twenty will enter, but only one can be victorious. Do you have what it takes to win? Bring YOUR own character (total levels = 8) and enter the arena. Duke it out with others to see if you're smart enough, brave enough, or sneaky enough to become champion. The Arena is prepared. The crowd is waiting. Let the Tournament begin!
The original is back in a BRAND NEW 25th Anniversary Adventure! What has Fluffy, beloved pet of the realm, been up to since she was last seen many years ago? The answer will shock you! In fact it is so shocking we can not even reveal the name of the adventure! All Ages! Everyone welcome! Rules will be taught or ignored. Must have a sense of humor or be willing to share snacks. A doggone good time is guaranteed!
An ancient relic of power and evil, the Witch Head has been hidden for centuries lest it fall into the wrong hands. Now it has been discovered by a party of outlaw adventurers, who threaten havoc unless the heir to the family charged with guarding the relic is delivered into their clutches. Can a hardy band of adventurers capture the Witch Head before the evildoers can deliver on their threats?