Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! You must move quickly before the slavers recover from your previous forays and attack!
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
This is the final in the series of four modules originally played at Gen Con XIII (A1-A4). In this adventure the characters start off as captives of the slave lords. They have been stripped of their equipment and must find a way out using only their wits and courage. With a little luck and some clever play, the characters may be able to not only escape the island, but also defeat the slave lords in the process.
Trapped in the dungeons of the Slave Lords! You, the hardy adventurers must find a way out, with only your wits and courage to help you. But can you do it before everything is destroyed by the dreaded Earth Dragon? Is this your final adventure, or will you survive to tell the tale?
The days of Elric of Melnibone have long past. But after centuries, the sword of evil has emerged. The sword must be destroyed before it falls into the wrong hands. Join the bravest of adventurers as they try to find and destroy, The Legend of Stormbringer.
The days of Elric of Melnibone have long past. But after centuries, the sword of evil has emerged. The sword must be destroyed before it falls into the wrong hands. Join the bravest of adventurers as they try to find and destroy, The Legend of Stormbringer.
The days of Elric of Melnibone have long past. But after centuries, the sword of evil has emerged. The sword must be destroyed before it falls into the wrong hands. Join the bravest of adventurers as they try to find and destroy, The Legend of Stormbringer.
The City of Fairport is big, but apparently not big enough to hold two major temples! A bit of a covert competition has sprung up between the priests of Delleb and Kurell. As members of the Shadow Seekers Guild, you and your compatriots have been chosen for this assignment. You stare through the peephole at the priest now waiting for you, alternating between red-faced anger and nervous worry. What drove him to request....the theft of Kurell!?!
You think you have the chops to graduate alongside one of the old classes players? Let's see! I'll be running a historic TSR tournament module with pre-generated characters and scoring. Each player receives a blank 1E character sheet from Gary Gygax's personal collection. Bring your dice and be ready rock it out in old school style.
An Oriental Adventure. Someone has tried to assassinate the infant heir to the Fujihara clan and the clan's daimyo, Fujihara no Hideyoshi, has vowed to punish the culprit. Now he has summoned his most faithful samurai to go find those responsible. The characters will uncover the truth behind a bitter clan feud, avoid the pitfalls of court and finally pierce the veil of the mysterious 'flower and willow world'.
The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have stumbled upon the existence of another slaver stronghold, and decided to continue the attack! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!
Come and play against your alternate self! Two GMs will be refereeing two separate tables of up to eight players each, trying to destroy the opposing table… Only the strongest players (or the smartest?) will survive this “ALL OUT FIGHT” to the death! Each “side” will be composed of potentially the same characters with the same skills, spells and attributes - So based on individual playing style and skill, either side could win!
Come and play against your alternate self! Two GMs will be refereeing two separate tables of up to eight players each, trying to destroy the opposing table… Only the strongest players (or the smartest?) will survive this “ALL OUT FIGHT” to the death! Each “side” will be composed of potentially the same characters with the same skills, spells and attributes - So based on individual playing style and skill, either side could win!
It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You have been recruited to root out and destroy the source of these raids!
Trapped in a massive black-sand coliseum, before you stands a gigantic marble statue of a warrior at least 300 feet tall! How will you return to the world from which you were taken? Surely something upon the obsidian sands will provide the way…