Come meet the faces behind Troll Lord Games. Hit the table and enjoy a rousing adventure run by one of the Trolls themselves. See how you fare in one of their new modules published under the D20 system. Each player will receive a free copy of a Troll Lord Games adventure module..
Once again the clear skies of Tar'iel have given away unto dark, rain-swelled clouds. It has been 1000 some odd years since you were chosen to be one of the guardians of the talisman of Galath. As the black lightning splits the sky yet again, you know it is time for the return of Grell. Welcome, if you dare, to the "Return of Grell."Has the Final Battle begun? GM Joseph Mullins.
Reports say Charlie is camping in an old set of caves 40 clicks north of the delta. Your 'Nam-era U.S. recon squad is sent to check it out.GM Matthew Stanton.
You've been invited to stay at an inn and offered payment, but you don't know what the mission is yet. Join Game Base 7 for their ongoing Planescape event. Character creation specs and campaign rules available at Game Base 7 HQ. Ages twelve and up.
Characters go into the newest feature of the Ravenloft campaign setting. Be the first characters to see what is at the bottom of this thrilling adventure. You're the only hope to stop the lord from taking possession of his domain.GM Heath Wagner.
A secret lies beneath the streets of Hauberk. Howlings and strange disappearances have been accompanied by rumors of strange men dressed in black. Dare you discover the secret of Hauberk? Developed with Gary Gygax!
Dragonlance fans! Forged in the Age of Might, an artifact is entrusted to several Kender and ragtag friends. Can they protect it from the Dark Queen and save Krynn?! Can you survive her minions? Can the other characters survive the Kender?! Fourth year running for this frantic adventure. You'll probably need to come early if you want to play one of the Kender. GM Carl Davis.
The Tear of Helm, a powerful relic, has been stolen, and must be recovered. If it is allowed to remain where it is, the demons will recover it for their master, and all will be lost. Help Portia Mar recover her lost brother Bruno. GM Bryan Ruther.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
Good & Holy clerics are above the rude ways of courts, but the abbot is dying-and not a natural death. Who will replace him and what about the curse? Political intrigue and a mystery to solve. Problem solving stressed.
You are not Drizzt Do'Urden, you are not Qilue Veladorn, you are Draw, pure, and evil.The feared draw surface raids are terrifying to humanity, elves, halflings, to everyone... unless you are Draw.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.