Your ship gets a distress call from a derelict ship. Either you answer or forfeit your pay for this haul. Come play in the dark Aliens universe. Characters provided, rules taught.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much. You don’t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding? You’re all going to die
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands.
Description:
But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether. It’s all above your paygrade, marine—but somehow, you’re the one who’s got to deal with it. Of course, now there’s an invasion fleet incoming, and there’s something else, too—something much worse. Something out there hates you—hates everyone. Something big and ugly. Something with metal teeth—and you’re pretty sure it ain’t alone. Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.
A Colonial Marshal task force is charged with serving a criminal warrant to a dangerous cult leader on the edge of known space.
Description:
Armed extremists, a missing corporate research vessel, an unstable deadly pathogen, and hostile alien life forms are just some of the challenges awaiting the Marshals on Sutter's World. Can they unravel the mystery, get their man, and get out alive? FIND OUT!
A Colonial Marshal task force is charged with serving a criminal warrant to a dangerous cult leader on the edge of known space.
Description:
Armed extremists, a missing corporate research vessel, an unstable deadly pathogen, and hostile alien life forms are just some of the challenges awaiting the Marshals on Sutter's World. Can they unravel the mystery, get their man, and get out alive? FIND OUT!
A Colonial Marshal task force is charged with serving a criminal warrant to a dangerous cult leader on the edge of known space.
Description:
Armed extremists, a missing corporate research vessel, an unstable deadly pathogen, and hostile alien life forms are just some of the challenges awaiting the Marshals on Sutter's World. Can they unravel the mystery, get their man, and get out alive? FIND OUT!
A Colonial Marshal task force is charged with serving a criminal warrant to a dangerous cult leader on the edge of known space.
Description:
Armed extremists, a missing corporate research vessel, an unstable deadly pathogen, and hostile alien life forms are just some of the challenges awaiting the Marshals on Sutter's World. Can they unravel the mystery, get their man, and get out alive? FIND OUT!