Dark*Matter Interactive: The Big Lie Are you a bold truth-seeker, exposing hidden secrets for all to see? Or are you a conspirator, working to keep the unknown behind a veil of mystery? Every player’s got an identity, an agenda, and a secret to hide in this exciting Dark*Matter interactive event!
Battleship Cage Match Don’t miss this special playtest of a new set of starship combat rules focusing on the big ships: cruisers, destroyers, carriers, and battleships! What could be more fun that vaporizing your best friends with matter torpedoes and plasma cannons?
Bug Hunt Your ship is powerless after being struck by a meteor. You must navigate your way to the life pods, bypassing the ruptured compartments and avoiding predatory beasts. And, if that weren’t enough, you lost some of your gear in the impact, the ship’s down to emergency lighting, and the air is running out
Dark*Matter Interactive: The Big Lie Are you a bold truth-seeker, exposing hidden secrets for all to see? Or are you a conspirator, working to keep the unknown behind a veil of mystery? Every player’s got an identity, an agenda, and a secret to hide in this exciting Dark*Matter interactive event!
Discovery! Duane Maxwell, Star*Drive line editor, sends you to discover and perhaps colonize a new planet. The twist is this: the results of this adventure will become part of Star*Drive history. Help create the future of the Vergeee
AD&D/Alternity Double Blind Two parties of adventurers—one from a high fantasy, AD&D setting and the other from a high-tech, Alternity universe—must race to uncover the secret nature of a powerful artifact. Is it a magical device left over from some legendary wizards’ war, or a powerful doomsday weapon built by a long-forgotten alien species?
Alternity* Game Events jagged Little Pill Take a trip into the twisted mind of David Eckelberry, designer of the Stai ‘Drive® campaign setting! Mary Kezcus, famed holoactress, disa ipeared from her film studio a week ago. You’ve promised to bring her back... and earn a spot in the next movie.
Mindwalkers: Life Is But a Dream The Psychic Wars are over. Play a group of desperate psionic freedom fighters as they try to elude search-and-destroy squads while striking one last blow for psionic independence! This scenario showcases as-yet-unreleased rules for new psionic skills and psychic combat.
Pyramid Scheme Be the first on your block to play in the brand-new Dark«Matter™ campaign setting! Search for the fabled lost knowledge of the Library of Alexandria through the darkest warrens of ancient Cairo and a hidden burial chamber in the shadow of the Pyramid at Giza.
This Reception is open to anyone who wants to know more about the Star’Drive novels, authors, and game designers. Mingle with Diane Duane, Roland Green, Rich Baker, and many more! Refreshments will be served. Remember to stop by the Wizards of the Coast Author Autographing area first for your free invitation.
Six Guns and Star Stalkers Alte lity designer Richard Baker presents a scenario from his own camoaign. The year is 1885; the place is the windswept prairie of the Dakota Territory. Don’t let the screaming things in the night sky or the Gho in the Skin of a Man distract you!
Star*Drive Interactive: The Corner “There’s nothing really like it... well, anywhere,” say the travel guides. And with that ambiguous recommendation, you are welcome to “The Corner”: part-watering hole, part-casino, and part-music lounge for heroes looking for a rest in the year 2502. Anything can happen here, and it usually does.
Tabula Rasa Immerse yourself in the mystery, intrigue, and terror of the new Alternity setting, Dark*Matter. Your heroes awaken in a padded room as “blank slates.” Now they must remember who they are, discover why they’ve been imprisoned, and find a wav out!
Mindwalkers: Life Is But a Dream The Psychic Wars are over. Play a group of desperate psionic freedom fighters as they try to elude search-and-destroy squads while striking one last blow for psionic independence! This scenario showcases as-yet-unreleased rules for new psionic skills and psychic combat.