Gamma World designer Andy Collins takes you on a four-hour adventure into the most dangerous and inaccessible ruin in all of Settle, the Spire of the Mindlord.The lair of the enigmatic Mindlord is a menacing landmark avoided by any mutant with the common sense of a dabber. Too bad you don't have that option!
You've seen the movies. Nothing good ever comes from responding to a distress call, but that hasn't stopped the crew of the Aziraphale. Now it's their turn to scream.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
Alien Death can come in many new forms, and no one can hear you scream in space. Political intrigue and murder on a small space station. Alternity rules. Roleplaying and problem solving stressed.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
Alternity: StarDrive Campaign Setting, Cause and Effect
Description:
Your team is investigating an uncharted region of the Verge when the C.S.S. Cortez suddenly appears. No big deal except that the Cortez was declared lost 40 years ago! You’re certainly not the only ones interested in this mystery...
Happily Ever AftenThe End is Nigh! This is the last round in the Living Verge Finale, and we are going out in style: The heroes take one last mission, but something’s different this time. Warning: Characters who survive will be retired.