Alternity: Gamma World Campaign Setting, The Doomsday Clock
Description:
Special effects and magic meet Gamma Terra in this event. Scouts from your tribe report strange lights coming from Mercy Island. Rumors of an ancient military installation and other factions’ interest in it demands that your tribe investigate.
Alternity: StarDrive Campaign Setting, Cause and Effect
Description:
Your team is investigating an uncharted region of the Verge when the C.S.S. Cortez suddenly appears. No big deal except that the Cortez was declared lost 40 years ago! You’re certainly not the only ones interested in this mystery...
Alien Death can come in many new forms, and no one can hear you scream in space. Political intrigue and murder on a small space station. Alternity rules. Roleplaying and problem solving stressed.
What happens when Rosicrucians, CIA agents, Freemasons, Hoffmann agents, and the gun lobby all gather in the same spot to figure out who's going to run the world? A heck of a good time! The Dark*Matter Interactive casts you in the role of one of the secret powers of the world (or nearby space and dimensions). Can you succeed in your plot for world domination when everyone else is trying to foil you and advance his or her own plots at the same time?
What happens when Rosicrucians, CIA agents, Freemasons, Hoffmann agents, and the gun lobby all gather in the same spot to figure out who's going to run the world? A heck of a good time! The Dark*Matter Interactive casts you in the role of one of the secret powers of the world (or nearby space and dimensions). Can you succeed in your plot for world domination when everyone else is trying to foil you and advance his or her own plots at the same time?
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
Gamma World designer Andy Collins takes you on a four-hour adventure into the most dangerous and inaccessible ruin in all of Settle, the Spire of the Mindlord.The lair of the enigmatic Mindlord is a menacing landmark avoided by any mutant with the common sense of a dabber. Too bad you don't have that option!