Pattern ghosts infused with the Blood of Amber... Who is responsible for bringing them forth? How can you tell them from the real thing? The dead will rise! Players choose from Book Elders provided.
Pattern ghosts infused with the Blood of Amber... Who is responsible for bringing them forth? How can you tell them from the real thing? The dead will rise! Players choose from Book Elders provided.
Imbalances in an aging Amber multiverse are bringing on the end times. Both the Logrus and the Pattern are waning and Shadow Storms wrack the worlds of the shadow planes. New powers will be defined.
A diplomatic mission to the Golden Circle state of Forentz is shaken by the death of it’s monarch Duke Armondo. The worst of it is that all the evidence points to the assassin being Prince Gerard of Amber. Can the party prove Gerard’s innocence before the privy council passes judgment at sunset?
Serenity is fleeting, as soon the progeny of Corwin from Avalon will learn. For Fate has spun the thread, warning of a long absent father is needing help... in Amber.
Oberon is missing, Eric wears the crown, Corwin wastes away sightless in the dungeons of Amber and a sinister Black Road winds it's way through shadow to threaten the eternal city herself! Things look pretty bleak, but at least you have family...
The Patternfall War has come to a successful conclusion and the family has returned to the castle. All is not what it seems, however. Old grudges are coming to the forefront and the King has one last task for you.
Amber Diceless Roleplaying, Throne War in Roger Zelazny’s Amber
Description:
The King of Amber is dead, and now is your chance to bring your plans to fruition. Players will be scheming Princes and Princesses of Amber or other members of Court.