A 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the second qualifying round of 2. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once team has been selected, you may not change teammates at any time during the tournament. Tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single elimination round on Saturday and then those 2 winners play in finals on Sunday. Final on Sunday starts at 7am and can be no longer than 8 hours!
A 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the Semi-Final. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once team has been selected, you may not change teammates at any time during the tournament. Tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single elimination round on Saturday and then those 2 winners play in finals on Sunday. Final on Sunday starts at 7am and can be no longer than 8 hours!
A 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the Final. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once team has been selected, you may not change teammates at any time during the tournament. Tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single elimination round on Saturday and then those 2 winners play in finals on Sunday. Final on Sunday starts at 7am and can be no longer than 8 hours!
This is a casual game of Global but playing with tournament rules. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together.
This is a casual game of Global but playing with tournament rules. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together.
This is a casual game of Global but playing with tournament rules. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
Join other players to defeat evil and stop the Zombie Apocalypse. 1 or 2 player teams. This is a 2 Rd Single Elimination Event. Tournament Rules to be provided at the event.
Description:
As the commander(s) of either the Axis or Allies, you are charged with planning a strategy to win the war. Bid for sides. Victory Conditions will be provided at the event. Winners advance to 2nd round final.
Single elimination tournament. 2 player sides. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Axis & Allies Classic 2nd Ed Tournament Semi-Final
Summary:
Single elimination tournament. 2 player sides. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Single elimination tournament. 2 player sides. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
This is a single elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or tech. used. Most Victory Cities win.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is a single elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or tech. used. Most Victory Cities win.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is a single elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or tech. used. Most Victory Cities win.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Join us for this exciting version where Allied troops storm the beaches of Normandy & try to capture the cities of Cherbourg, St. Lo, & Caen before the Germans can stop them.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
A 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and set up will be used.
Description:
This is the first qualifying round of 2. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once team has been selected, you may not change teammates at any time during the tournament. Tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single elimination round on Saturday and then those 2 winners play in finals on Sunday. Final on Sunday starts at 7am and can be no longer than 8 hours!
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.