Play in this WWI 1914 version of the classic game. Progress is/was measured by yards, not miles. The Italians are part of the Allies. Additional Larry Harris rules will be provided.
Play in this WWI 1914 version of the classic game. Progress is/was measured by yards, not miles. The Italians are part of the Allies. Additional Larry Harris rules will be provided.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Axis & Allies 1942 2nd Ed. World Championships Final
Summary:
1st ever AA 1942 World Championships. Be one of 24 (1 or 2-player) teams fighting for this single-elimination Championship! Bid for sides. 2017 set-up changes by Greg Smorey/Larry Harris will be used.
Axis & Allies 1942 2nd Ed. World Championships Quarter Final
Summary:
1st ever AA 1942 World Championships. Be one of 24 (1 or 2-player) teams fighting for this single-elimination Championship! Bid for sides. 2017 set-up changes by Greg Smorey/Larry Harris will be used.
Axis & Allies 1942 2nd Ed. World Championships Rd. 2
Summary:
1st ever AA 1942 World Championships. Be one of 24 (1 or 2-player) teams fighting for this single-elimination Championship! Bid for sides. 2017 set-up changes by Greg Smorey/Larry Harris will be used.
Axis & Allies 1942 2nd Ed. World Championships Semi-Final
Summary:
1st ever AA 1942 World Championships. Be one of 24 (1 or 2-player) teams fighting for this single-elimination Championship! Bid for sides. 2017 set-up changes by Greg Smorey/Larry Harris will be used.
29 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
Axis & Allies 1984 Classic 2nd Ed. Tournament Final
Summary:
29 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Description:
This is an entry round of multi-day, single elimination team tournament. Each team (and each participant) may only participate in a single entry round. Do not purchase tickets to multiple entry rounds as you will not be allowed to play. Each team may have up to 3 players. If you are a solo player or a 2 player team, you may be grouped up with other players. Once a team has been formed, teammates at any time during the tournament. The 4 winners of the 1st round games will then play in the semi-final on Saturday and then those 2 winners play in the finals on Sunday morning starting at 7 am. The final can be no longer than 8 hours due to the closing of the convention! Lastly, since it is a tournament, there are specific victory conditions and time limits that are not part of the OTB rules and will be provided prior to the event at: headlesshorseman2.com
Axis & Allies 1984 Classic 2nd Ed. Tournament Semi- Final
Summary:
29 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Play in the most balanced of the games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual gameplay of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, the 2004 original or the 2017 reprint. 2 players per side and up to 4 players max./game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Play in the most balanced of the games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual gameplay of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, the 2004 original or the 2017 reprint. 2 players per side and up to 4 players max./game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Join us for this exciting version where Allied troops storm the beaches of Normandy & try to capture the cities of Cherbourg, St. Lo, & Caen before the Germans can stop them.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of G42. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
Axis and Allies Anniversary (AA50) Tournament Entry Round
Summary:
Single elimination 2 player team tournament. 1942 setup will be used. No National Objectives or Bonus Income. Play is based on AA50 rulebook w/2nd Ed. errata. Bid for sides.
Axis and Allies Anniversary (AA50) Tournament Final
Summary:
Single elimination 2 player team tournament. 1942 setup will be used. No National Objectives or Bonus Income. Play is based on AA50 rulebook w/2nd Ed. errata. Bid for sides.
Axis and Allies Anniversary (AA50) Tournament Round 2
Summary:
Single elimination 2 player team tournament. 1942 setup will be used. No National Objectives or Bonus Income. Play is based on AA50 rulebook w/2nd Ed. errata. Bid for sides.
Axis and Allies Anniversary (AA50) Tournament Semi-Final
Summary:
Single elimination 2 player team tournament. 1942 setup will be used. No National Objectives or Bonus Income. Play is based on AA50 rulebook w/2nd Ed. errata. Bid for sides.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
This is a beta trial for a new Axis and Allies variant focused on the war theatre in Africa. please bring a copy of Axis and Allies to this event to enhance game play.
Description:
This is a new, never before released expansion or variant independently created by the host. Your participation in this event will help test the concept. you may be asked to complete a post play survey, and your input may result in an acknowledgment in the final version when it is released.
Not World War II. Progress is/was measured by yards, not miles. The Italians are Allies'. Play in this WWI version of the classic AA game. Additional Larry Harris rules will be provided.
Not World War II. Progress is/was measured by yards, not miles. The Italians are Allies'. Play in this WWI version of the classic AA game. Additional Larry Harris rules will be provided.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Join us for this casual game for 1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
Join us for this casual game for 1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
1st Rd. qualifier to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
1st Rd. qualifier to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Final to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Semi-Fianl to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Semi-Fianl to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
28 years running, this is a Single elimination 1 or 2 player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. T1 Russia restricted.
Description:
This is an entry round of multi-day, single elimination team tournament. Each team (and each participant) may only participate in a single entry round. Do not purchase tickets to multiple entry rounds as you will not be allowed to play.
Each team may have up to 3 players. If you are a solo player or a 2 player team, you may be grouped up with other players. Once a team has been formed, teammates at any time during the tournament. The 4 winners of the 1st round games will then play in the semi-final on Saturday and then those 2 winners play in the finals on Sunday morning starting at 7 am. The final can be no longer than 8 hours due to the closing of the convention! Lastly, since it is a tournament, there are specific victory conditions and time limits that are not part of the OTB rules and will be provided prior to the event at: headlesshorseman2.com
28 years running, this is a Single elimination 1 or 2 player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. T1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Axis & Allies Classic 2nd Ed Tournament Semi-Final
Summary:
28 years running, this is a Single elimination 1 or 2 player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. T1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Axis & Allies Classic 2nd Ed Tournament Semi-Final
Summary:
28 years running, this is a Single elimination 1 or 2 player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. T1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Join us for this exciting version where Allied troops storm the beaches of Normandy & try to capture the cities of Cherbourg, St. Lo, & Caen before the Germans can stop them.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Even though the event duration says 4 hours, you may play up to 7 hours for this casual game.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is the 1st qualifier for the 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the first qualifying round of 2. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
This is the 1st qualifier for the 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is an entry round of multi-day, single elimination team tournament. Each team (and each participant) may only participate in a single entry round. Do not purchase tickets to multiple entry rounds as you will not be allowed to play.
Each team may have up to 3 players. If you are a solo player or a 2 player team, you may be grouped up with other players. Once a team has been formed, teammates at any time during the tournament. The 4 winners of the 1st round games will then play in the semi-final on Saturday and then those 2 winners play in the finals on Sunday morning starting at 7 am. The final can be no longer than 8 hours due to the closing of the convention! Lastly, since it is a tournament, there are specific victory conditions and time limits that are not part of the OTB rules and will be provided prior to the event at: headlesshorseman2.com
This is the Final for this single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
This is the Semi-Final round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
Join us in this Axis & Allies variant, codenamed Operation Watchtower, whereby Allied forces slug it out against Japan for island supremacy of Guadalcanal.
Join us for this casual event for the first Revision of the Milton Bradley Classic Axis & Allies game or better known as the 2004 Edition. Game rules will be provided at the event.
Join us for this casual event for the first Revision of the Milton Bradley Classic Axis & Allies game or better known as the 2004 Edition. Game rules will be provided at the event.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament Finals
Summary:
The top 2 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. The top 3 players receive prizes.
Axis & Allies War at Sea Miniatures League Tournament Quarteri-Finals
Summary:
The top 8 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. Prizes awarded to top 3 players.
Axis & Allies War at Sea Miniatures League Tournament Semi-Finals
Summary:
The top 4 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. Players with the best record and most pts. killed as tie-breaker advance.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to start planning for the Zombie Apocalypse or your own victory over evil.
Classic play with rules variations conceived by the event host. All rules are optional and agreed upon by both sides before play begins.
Description:
This is intended for players who are already very familiar with the classic Game Master series version of Axis and Allies initially available in the early 1980s. New players are welcome of course, however, the modified rules will be easier to enjoy for expert players seeking new game play experiences.
Classic play with rules variations conceived by the event host. All rules are optional and agreed upon by both sides before play begins.
Description:
This is intended for players who are already very familiar with the classic Game Master series version of Axis and Allies initially available in the early 1980s. New players are welcome of course, however, the modified rules will be easier to enjoy for expert players seeking new game play experiences.
Stephen Czach Commemorative Axis & Allies Tournament
Summary:
This is a 3 round single elimination tournament based upon the classic 2nd edition rules, held in honor of my late father who retired from the game as my partner and co-champion.
Description:
Participants are asked to bring a copy of the game. Rules for the tournament and clarifications will be provided by the host. Winning teams will advance to subsequent rounds.
Stephen Czach Commemorative Axis & Allies Tournament Final
Summary:
This is round 3 of a 3 round single elimination tournament based upon the classic 2nd edition rules. Held in honor of my late father who retired from the game as my partner and co-champion.
Description:
Participants are asked to bring a copy of the game. Rules for the tournament and clarifications will be provided by the host. Winning teams will advance to subsequent rounds.
Stephen Czach Commemorative Axis & Allies Tournament Semi-Final
Summary:
This is round 2 of a 3 round single elimination tournament based upon the classic 2nd edition rules. Held in honor of my late father who retired from the game as my partner and co-champion.
Description:
Participants are asked to bring a copy of the game. Rules for the tournament and clarifications will be provided by the host. Winning teams will advance to subsequent rounds.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
This is a single elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or tech. used. Most Victory Cities win.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.