Exciting scenario where the US Escort their bombers over Berlin. See longer description for more details. 1-2 player teams per side.
Description:
Please bring 255 pts. of Axis planes (German planes only.) and 175 pts. of Allied planes. (min. of 2 US planes required.) 3: B-17 bombers will be provided. The game ends when either ALL three bombers are either shot down or ANY surviving bombers make it off the far map edge. Victory conditions, If two of the three bombers make it off the far map edge, the US wins. If two or three of the bombers are shot down, the Luftwaffe wins
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!