When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
Centuries ago, a dread sorcerer was secretly entombed beneath the seaside city of Elsport. Now, the heroes must navigate a world beneath the waves to keep her evil spirit from being released.
Description:
Delsha Artanis, the sorcerer queen, ruled the evil Empire of Thorns centuries ago, her tomb's location lost to time and tide. A new city, Elsport, was built over the ruins of the old and the tomb itself slipped underwater, forgotten -- until now.
Shadow cultists are seeking to unseal the tomb and capture Artanis' magical essence. Thankfully, the Knights of the Blue Rose are on the cultists' tail -- but they need the help of seaworthy and ocean-wise heroes to plumb the depths and scout out the ruins.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters