Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
It wouldn't be a ball without intrigue and mystery, as our heroes will quickly discover.
Description:
The Grand City of Aldis stands as a beacon to the rest of the world, its nobles pure of heart and soul. But not all is always as it seems, and the brightest lights can sometimes cast the darkest shadows. Come join the ball, revel in its splendor, but keep your eyes open to ensure that the agents in those shadows stay in the dark. This game has a strong emphasis on the mystery to be unlocked at the ball through investigation.
It wouldn't be a ball without intrigue and mystery, as our heroes will quickly discover.
Description:
The Grand City of Aldis stands as a beacon to the rest of the world, its nobles pure of heart and soul. But not all is always as it seems, and the brightest lights can sometimes cast the darkest shadows. Come join the ball, revel in its splendor, but keep your eyes open to ensure that the agents in those shadows stay in the dark. This game has a strong emphasis on the mystery to be unlocked at the ball through investigation.
An artifact from the War of Shadows is to be auctioned off at midnight at the docks of Ravensford. As members of the Sovereign's Finest, you've been sent to retrieve it, or find out who bought it.
Description:
A rumor from a spy placed inside the criminal organization known as the Silence states that the signet ring of the Shadow Priest Jekarian will be among the items for auction at midnight in a warehouse near the docks of Ravensford. Presumed to be a powerful artifact of shadow magic, the ring must not fall into the wrong hands. As members of the Sovereign's Finest, you have been dispatched to intercept the item if possible, or to report on who bought the item if not.
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. As members of the Sovereign's Finest, you have been sent to investigate.
Description:
Half a dozen children have vanished during the middle of the night from the small northern outpost of Retton. Now strange lights and tracks have been discovered by the locale woodmen and the Sovereign's Finest have been sent to uncover the strange happenings in forbidding Tanglewood.
Strange lights have been spotted at the edges of the dark Tanglewood, afterward several children started disappearing. As members of the Sovereign's Finest, you have been sent to investigate.
Description:
Half a dozen children have vanished during the middle of the night from the small northern outpost of Retton. Now strange lights and tracks have been discovered by the locale woodmen and the Sovereign's Finest have been sent to uncover the strange happenings in forbidding Tanglewood.
Join us for an AGE RPG of romantic fantasy as we journey through the world of Aldea and protect our land and lives from monsters and artifacts from the cruel reign of the Sorcerer Kings.
Betrayal and dark sorcery erupt as you, members of the Sovereign's Finest, escort the Lady d'Lan to her wedding in a far away land.
Description:
As members of the Sovereign's Finest, you have been sent on a mission to escort Norine d'Lan, the daughter of a wealthy house in Aldis, to meet and wed Rone, the prince of a clan in far off Rezea. But as the wedding night approaches, betrayal and dark sorcery threaten to terminally disrupt the event.
A psychic call for help and an ominous warning brings you, members of the Sovereign's Finest, to the deep woods of the Pavin Weald on a rescue mission.
Description:
While traveling on the Sovereign's business near the northeastern border of Aldis, you received a faint psychic call for help and an ominous warning of impending Darkness. The message summons you to the Tanglewood deep in the Pavin Weald, to aid a grievously injured border ranger.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.
For 1 night only, a command performance of The Queen of Brass is taking place at the long closed Cerulean Playhouse. With several court nobles attending the Envoys have been assigned as security.
Description:
The envoys have been added to the guest list for a special performance of The Queen of Brass, scheduled to take place at the long closed Cerulean Playhouse. Commander Grayson arranged for them to be added, due to the number of nobles planning to attending the performance, along with the play and playwrights rather sordid history.
When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
Centuries ago, a dread sorcerer was secretly entombed beneath the seaside city of Elsport. Now, the heroes must navigate a world beneath the waves to keep her evil spirit from being released.
Description:
Delsha Artanis, the sorcerer queen, ruled the evil Empire of Thorns centuries ago, her tomb's location lost to time and tide. A new city, Elsport, was built over the ruins of the old and the tomb itself slipped underwater, forgotten -- until now.
Shadow cultists are seeking to unseal the tomb and capture Artanis' magical essence. Thankfully, the Knights of the Blue Rose are on the cultists' tail -- but they need the help of seaworthy and ocean-wise heroes to plumb the depths and scout out the ruins.