Bootlegging is the Purple Gangs business, so when the workers hauling Canadian whisky thru their underground routes start turning up dead, they call on their best enforcers to find out whats going on?
Description:
Bootlegging is the Purple Gang's business and they tolerate no interference from anyone or anything. So, when the men who work for them hauling Canadian whisky through their underground routes start turning up dead in a particularly horrible fashion, the Purples call on their best enforcers to find out who is behind this, and "fix" the problem.
Players will assume the role of characters in the 1986 holiday based horror film, Night of the Krampus, produced by Roger Corman - who introduced Hollywood audiences to the Lovecraft mythos.
Description:
According to Alpine folklore, the Krampus was Santa's evil counterpart, a dark hairy horned demon, who bound bad little children in chains, beat them with a birch branch and put them in a wicker basket and carried them off to Hell for even worse torments. Night of the Krampus is set in central Pennsylvania, near the Amish country, in early December of 1986. Characters will be troubled teenagers, some of whom will undoubtedly engage in recreational drugs and/or premarital sex, who run afoul of this dark legend. Eighties horror movie tropes will be in full effect,including a killer theme song by Pat Benatar. Night of the Krampus: Hell! Hell is for Children!
The Gang is driving through Massachusetts, when the Mystery Machine starts having engine troubles. They pull off into the closest town: A little burgh called Innsmouth. Jinkies!
Description:
You are five of the greatest heroes known to man and canine kind alike! If anyone can figure out what is wrong with this town and trap the bejeezus out it, it is you. That is...if you can get Scoob and Shaggy to stop eating for even one minute. Players will take the reins of Fred, Daphne, Velma, Shaggy, and Scooby in what is bound to be their most harrowing, nightmarish adventure ever.
The day of endings has come and gone and still the pestilence of mankind wallows in ignorance of that which waits and dreams in the deep...
Description:
“The day of endings has come and gone and still the pestilence of humankind wallows in their ignorance of that which waits and dreams in the deep... I have seen the forgotten places of this world... I have heard the antediluvian voices of nod... and I have come upon the cathedral of the undying... and now, I know that no covenant with eldritch creatures or the god of men can forestall the terminus of our days.” ~last message of Dr. Nicholas Meyers
Set in the wild west. A game of two parts, you begin as a child, then 27 years later as a deputy its your job to bring the Clancy gang to justice… (previews new edition rules)
The Novel meteor shower ended civilization. Your small band barely survives. A scout has returned, gibbering about an oasis, and you really need water. Mythos in the twilight of humanity.
Description:
June 2, 2015, Central America. Two years ago, the Novel meteor shower rained death and destruction on the world, ending civilization as you knew it. Your small band fled south to survive the frigid, neverending winter, and you've managed to claw a life out of the apocalypse. Now, a lone scout has returned from a group of six, gibbering about an oasis. You're not eager to end up like Howard, but you really need water. A Mythos adventure set in the twilight of humanity.
In the 1890s, the Seven Steeples gathers troubled women from across Indiana. In these halls dwells a menace more horrible than madness that threatens to devour them all. A New YTCC game for 2012!
The village of Clark's Corners has been plagued by several terrible events, including two children who are now missing. Who is the Hooded Woman and can you stop her before more people are harmed?
Description:
This is a special sneak preview of new rules and additional material for the setting.
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy, dangerous and deadly. It is why you are here, no one else wants these leads. Derelicts Provided
Description:
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy. The problem – if the lead is worthy, it is at minimum dangerous and at most deadly. It is why you are here, no one else wants these leads so at least for another mission, it’s your job. Derelicts Provided