A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
Southern France. Rule the fortified city with robbers, monks and knights at your disposal. Roman architecture abounds but others are also trying to stake their claim to the city.
Description:
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
Southern France. Rule the fortified city with robbers, monks and knights at your disposal. Roman architecture abounds but others are also trying to stake their claim to the city.
Description:
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
Create a map by placing tiles each turn & claiming territory. Watch out for the dragon, which can eat your meeples! Find favor with the Fairy to gain protection.
Description:
Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it. When that area is complete, that meeple scores points for its owner. A dragon appears on the game board once a volcano tile is drawn, and the tiles featuring the dragon’s nest allow the creature to move six spaces, controlled one at a time by the players starting with the player who drew the tile. By not placing a meeple on your turn, you can take the fairy, gaining protection from the dragon and earning yourself points over time. Princess tiles allow you to enlist opponent’s knights, removing them from cities. And magic gates allow you to place your meeple for the turn on unclaimed territories, instead of on your drawn tile.
Create a map by placing tiles each turn & claiming territory. Watch out for the dragon, which can eat your meeples! Find favor with the Fairy to gain protection.
Description:
Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it. When that area is complete, that meeple scores points for its owner. A dragon appears on the game board once a volcano tile is drawn, and the tiles featuring the dragon’s nest allow the creature to move six spaces, controlled one at a time by the players starting with the player who drew the tile. By not placing a meeple on your turn, you can take the fairy, gaining protection from the dragon and earning yourself points over time. Princess tiles allow you to enlist opponent’s knights, removing them from cities. And magic gates allow you to place your meeple for the turn on unclaimed territories, instead of on your drawn tile.
Create a map by placing tiles each turn & claiming territory. Watch out for the dragon, which can eat your meeples! Find favor with the Fairy to gain protection.
Description:
Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it. When that area is complete, that meeple scores points for its owner. A dragon appears on the game board once a volcano tile is drawn, and the tiles featuring the dragon’s nest allow the creature to move six spaces, controlled one at a time by the players starting with the player who drew the tile. By not placing a meeple on your turn, you can take the fairy, gaining protection from the dragon and earning yourself points over time. Princess tiles allow you to enlist opponent’s knights, removing them from cities. And magic gates allow you to place your meeple for the turn on unclaimed territories, instead of on your drawn tile.