A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
Join a Royal Society expedition to the arctic to help Nikola Tesla study the aurora & see what adventure waits at the top of the world!
Description:
Brave the blinding white in the company of Nikola Tesla in this scenario for Clockwork: Dominion. You are part of a group of scientists and alchemists from the Royal Society who have set out with Mr. Tesla to examine the phenomenon of the Aurora Borealis and further his work on the wireless transmission of electricity. Your expedition into the unknown ice is sure to be dangerous, but you could be part of the team that helps unlock the free transmission of power for the whole world! No matter the hazards waiting on the ice, the risk is well worth it.
All play materials will be provided. Due to scenes of intense pulp peril this game is not intended for children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
Join a Royal Society expedition to the arctic to help Nikola Tesla study the aurora & see what adventure waits at the top of the world!
Description:
Brave the blinding white in the company of Nikola Tesla in this scenario for Clockwork: Dominion. You are part of a group of scientists and alchemists from the Royal Society who have set out with Mr. Tesla to examine the phenomenon of the Aurora Borealis and further his work on the wireless transmission of electricity. Your expedition into the unknown ice is sure to be dangerous, but you could be part of the team that helps unlock the free transmission of power for the whole world! No matter the hazards waiting on the ice, the risk is well worth it.
All play materials will be provided. Due to scenes of intense pulp peril this game is not intended for children.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.