1970s Justice League: The League that Defeated Itself
Summary:
Just as the Silver Age Justice League reached new heights with both their numbers and their power levels, they battled the Secret Society of Super Villains in an adventure that changed everything.
Description:
Players will assume the roles of Hawkman, the Flash, Black Canary, Aquaman and the Atom. Always an extra character for any player with a dream, in this case Red Tornado. Play the game and take the adventure home; players will be offered free electronic copies of the character sheets and the game notes. Some how, some way, this is probably Snapper Carr's fault...
Enola Holmes pursues another case which intersects with the activities of her more famous older brother who is distracted not only his new roommate but also the escape of his arch nemesis, Moriarty.
Description:
The Game is afoot! Players will assume the roles of Enola Holmes, Sherlock Holmes and Dr. John Watson. Always an extra character for any players with a dream, in this case, Lord Tewkesbury. Play the game and take the adventure home. Players will be offered free electronic copies of the character sheets and the scenario notes. Who is your friendly neighborhood GM? Tis I!