Germany, 1945. The leaders of the Third Reich are making their best efforts to turn all of Germany into a Deadland. A crack team of Allied commandoes is all that stands in the way of them completing Projekt Entzetzen. Can the commandoes act in time?
St. George, Utah, struggles to survive on an industry of cotton and silk. A simple visit to a dying town uncovers a legend older than the settlers and a terror as large as the mountains. Pregenerated characters provided.
St. George, Utah, struggles to survive on an industry of cotton and silk. A simple visit to a dying town uncovers a legend older than the settlers and a terror as large as the mountains. Pregenerated characters provided.
Aztec myth says the gods created four worlds or "suns" that were each destroyed. With the destruction of the fourth world the god Nanahuatzin in an act of self-sacrifice caused a fifth sun to rise and humans to be created. Now is the time for the Sixth sun to rise. Baron La Croix has gathered a posse together to stop the attacks on his railroad by ancient Aztec warriors. The posse travels into Mexico to deal with the hated Gen. Santa Anna.
The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
All over the Weird West, people have been disappearing. Now a group of strangers have tracked those responsible. To save their friends and loved ones, the posse must face something dark and terrible deep within Martin's Pass.
This event is a continuation of last year's game Rising of the Sith Sun. The Posse was hired by Baron LaCroix to stop mysterious raids, by mystic Aztec warriors, on his rail lines. After stealing a war trophy (the artificial leg of Santa Anna) from the Texans, the posse now heads into Mexico to make a deal with Santa Anna. If you played last year come even if the event is full. We'll have a place for you.