In the distant future, a horrifying epidemic ravages the universe turning allies into enemies & sending empires to war! Did somebody call for the Doctor?
Doctor Who: The Planet of the Companions (Day 2 of 3)
Summary:
This planet looks familiar, but why? Has the Doctor brought you here? Or is something else at work? And how about getting home? All-new companions! Attendance at all days not required.
Doctor Who: The Time of the Companions (Day 1 of 3)
Summary:
Your time with the Doctor was over... or perhaps just beginning. You find yourself in the TARDIS with strangers; where’s the Doctor? All-new companions! Attendance at all days not required.
Doctor Who: The War of the Companions (Day 3 of 3)
Summary:
Your escape has drawn the attention of UNIT. Now, with their help, you've learned the Doctor’s life is in danger and only you can save him! All-new companions! Attendance at all days not required.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
Ms. Flint promises a fortune to anyone who can solve the mystery of the spectre that haunts her family's mansion. When the bodies start piling up, a more lethal mystery presents itself.
A TARDIS without a Time Lord has assembled a group from across time and space who collectively approach its ideal of a Time Lord and places them in situations where they must act as Time Lords.
Description:
A TARDIS without a Time Lord selected six individuals that collectively approach its ideal of the Time Lord. Together, they are placed in situations in which they must act as Time Lords, helping to preserve the correct order of history and defend Time itself from predation. This is one such situation. Characters provided: be prepared for surprises in them! Knowledge of Doctor Who and experience in roleplaying preferred, system is relatively simple and details will be explained.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Just outside the English village of Marnock, there's an old, disused railway line. Some say a ghost train still haunts the tunnels. The Doctor doesn't believe in ghosts.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Ever since you can remember, there's been a blue telephone box at the corner of your street. Everyone ignored it – it was just an old phone box, dead and dusty and empty. Now, there's a light on inside the box. Something's changed. Everything's changed. And not a moment too soon.
Imagine you could go anywhere. This world or countless others in any time. Where or whenever it is, it'll be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime!