The Arl is expecting his children to return home, the arling is overrun with darkspawn and most soldiers are headed south to stop the incursion. You are hired to gather his children and get them home.
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.