The Arl is expecting his children to return home, the arling is overrun with darkspawn and most soldiers are headed south to stop the incursion. You are hired to gather his children and get them home.
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
Below Nordbotten lies a grey egg, long forgotten. As new Greywardens you must venture to these Deep Roads, find and return the artifact belonging to the Order. You are sure to find Darkspawn?
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
Our tiny heroes must break into the pixie stronghold and reveal the truth to the world!
Description:
The pixies, spider riders, rat men, and frogs have begun to get their tiny world back into some semblance of order after the armies of the unliving were only barely held at bay. After the events of last year, things are driving quickly toward another costly war. Our band of heroes must break into the Kol'E'Thay Citadel and free the one pixie who knows the truth before the land is torn apart by war. We're continuing the story from before, but it's easy for new players to join in.
Below Nordbotten lies a grey egg, long forgotten? As new Greywardens you must venture to these Deep Roads, find and return the artifact belonging to the Order. You are sure to find Darkspawn and ?
You and your friends have been imprisoned by the Circle of Magi for years, so you seize an opportunity to merge with spirits equally disdainful of the Chantry. Together, you feel unstoppable.
Description:
Of all your friends, Caladril was the the most powerful, so you weren't surprised at all when they finally escaped. Rumor spread among the Templars that they'd joined Anders' mage rebellion, and you began to hope that one day, they would return to free you and the others. Finally, they appeared to each of you in the Fade and brought six spirits: Honesty, Freedom, Courage, Determination, Generosity, and Synergy. The ramifications were clear: by merging, you could free more mages than just yourselves.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
Generations before the Hero of Ferelden, a scouting party discovers the Forgotten Blight. The Gray Warden is dead. Will you rise to the occasion and shoulder their solemn responsibility?
Description:
You were on patrol in the Frostback Mountains when you happened upon a long lost branch of the Deep Roads and accidentally released an Archdemon and a hoard of darkspawn. They killed your Warden first. Then your healer. Then your commander. Now it's up to just a handful of you to make sure this blight stays forgotten.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
The village of Vintiver finds itself on the brink of conflict between the townsfolk & a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse!
Description:
The village of Vintiver finds itself on the brink of conflict with a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse! Can the party discover what is at play? Embrace the Dragon Age lore while learning the story-driven aspect of the award winning AGE Game System from Green Ronin that strikes a blend of combat, role-playing and exploration encounters.
The Inquisition discovers an eluvian & a mostly elven team with mixed goals investigates. Full of lore, mystery, & secrets.
Description:
An Inquisition scout discovered in a cave deep in the mountains north of Perendale while on a minor mission. The scout decided to search the cave, and partially planted in the rocks was a mirror that shimmered with an eerie glow. After finishing his mission he reported back to the Inquisition who recognized what he reported--an eluvian. Thinking they could see if it was connected to the same crossroads that former advisor Morrigan had shown the Inquisitor, a team was assembled to investigate. They are to cross through the eluvian, perform a thorough investigation, record everything that they see, and report back to the Inquisition, who will decide the next path.
The Arl is looking for adventurers to secure the safe passage of his children from the capitol city, Denerim, to his fortress at Stenhold as his forces fight off the horrors of a Darkspawn incursion!
Description:
The Arl is looking for adventurers to secure the safe passage of his children from the capitol city, Denerim, to his fortress at Stenhold as his forces fight off the horrors of a Darkspawn incursion! Embrace the Dragon Age lore while learning the story-driven aspect of the award winning AGE Game System from Green Ronin that strikes a blend of combat, role-playing and exploration encounters.
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
A mid-to-high (8th to 10th) level, set sometimes after the Fifth Blight. The heroes will face epic challenges & make decisions that will alter the fates of thousands.
Description:
A slave uprising has recently failed in Tevinter, the fate of its leaders unknown. You are hired by a group interested in destabilizing the Imperium to learn what became of the would-be insurgents and to finish what they started. You will infiltrate the estate of a prominent magister in the guise of new slaves, find out what happened to the revolutionaries, and do whatever it takes to rekindle the flames of rebellion.