It's all about the story & every decision is made by the tower! In order to succeed you must make a pull from the tower. If the tower falls your story ends!
Description:
The children playing this game will each recieve a character sheet with some questions about their characters and may take pre-game (rules explaining) time to draw a picture. There will be enough character sheets for both boys and girls who wish to play. Not recommended for children under 5 years.
Overall this game focuses more on the imagination of the players while still learning how to follow simple rules and work together with others
It's all about the story & every decision is made by the tower! In order to succeed you must make a pull from the tower. If the tower falls your story ends!
Description:
The children playing this game will each recieve a character sheet with some questions about their characters and may take pre-game (rules explaining) time to draw a picture. There will be enough character sheets for both boys and girls who wish to play. Not recommended for children under 5 years. Overall this game focuses more on the imagination of the players while still learning how to follow simple rules and work together with others
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
A group of individuals gather arounda table at their favorite gaming convention to play a tabletop RPG. What could go wrong with that?
Description:
You and your table will play as attendees of GenCon as you discover a gruesome plot surrounding some of the tabletop role-playing games. Can you uncover the truth behind these mysteries?
You will be provided characters. The only thing you, as a player, will need is your creativity, willingness to have fun alongside others, and your love(or fear) of Jenga.
You & some friends have decided to go on a camping trip. However, you soon discover that you are not alone here & that you may not all survive the night.
London, 1888. A killer stalks the foggy streets of Whitechapel, disemboweling his victims. Can you end Jack the Ripper's reign of terror - or will you be his next victim?
Scooby Doo meets Clue in this adult who dun it. Play as Fred, Velma, Shaggy, & Daphne as they are reunited after 20 years apart. Will they finally learn who killed Scooby?
Mature themes. A 2-week tropical island vacation is just what you needed. You'll be completely off the grid - no phones or internet, just beautiful beaches, luaus, & - wait. Why are people screaming?
Description:
A two-week, tropical island resort vacation is just what you needed. You've just arrived at the most remote island in the world, and you’ll be completely off the grid – no phones, no internet, just beautiful beaches, tropical drinks, and… wait. Why are people screaming?? Come and try out Dread, the infamous horror RPG where trembling in fear can actually be hazardous to your character’s health! This is a horror RPG, and there will be mature themes.