The original rpg played with 3 books. Play and elf named Dave, or spread fear with the mighty drawl Bob, beware of the Wizard Tim. Go back to your gaming roots
Description:
Fighter, Cleric, and Wizard. Human, Dwarf, Elf, and Halflin. Play as any monster as long as you start weak. Start with the 3 little books and chainmail. Then maybe Greyhawk and Blackmoor. Adventure takes place in an outdoor survival board.
A massive object has fallen from the sky and impacted in the foothills on the western border of Calvaria. For KotD PCs levels 8-10.
Description:
A massive flaming object has impacted in the foothills that are the border between Calvaria and the Dwarven kingdom of Karaz-a-tan Undermountain. The Knights are dispatched to respond, resolve, and report. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: investigation, diplomacy OR combat, trapfinding
Knights of the Dragon #32 Strangers in a Strange Land part 1: Conniving Counts
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: What is Nemesis offering? Part 1 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Subterfuge is required, as the Czar has not sanctioned outsiders interfering in any way. Begin with the younger, but still influential nobles: what has Nemesis offered them? You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules. Emphasis: exposition, diplomacy, combat
Knights of the Dragon #33 Strangers in a Strange Land part 2: Duke's Decree
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: stop a subterranean threat. Part 2 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Now that some of the other nobles are willing to listen, a demonstration of the Knights capabilities is required: deal with a subterranean threat that even the locals dread. Fortunately, the Knights have faced its kind before. You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules. Emphasis: combat, puzzle-solving, diplomacy
Knights of the Dragon #34 Strangers in a Strange Land part 3: Czar's Choice
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: sway the Czar to declare him unwelcome. Part 3 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Convince the Czar and his court that Nemesis’ machinations are detrimental to his realm and his rule. You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules. Emphasis: diplomacy, combat
Bandits attack the new trade route from Calvaria to the East; the Knights are dispatched in force to eliminate the problem. For KotD PCs levels 1-3.
Description:
Bandits are disrupting trade with the Seven Dales on the main trade route from Calvaria to the East; the Knights are sent to remedy the situation by any means necessary. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: combat.
A classic revised & updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Dogs & humor abound!
Description:
A classic revised and updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Rules will be taught or ignored. 4-6 level Please bring dice, paper and pencils. Rules books optional. All players will receive a FREE Fluffy Quest 30th Anniversary Limited Edition Collectible!
A classic revised & updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Dogs & humor abound!
Description:
A classic revised and updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Rules will be taught or ignored. 4-6 level Please bring dice, paper and pencils. Rules books optional. All players will receive a FREE Fluffy Quest 30th Anniversary Limited Edition Collectible!
A classic revised & updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Dogs & humor abound!
Description:
A classic revised and updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Rules will be taught or ignored. 4-6 level Please bring dice, paper and pencils. Rules books optional. All players will receive a FREE Fluffy Quest 30th Anniversary Limited Edition Collectible!
A classic revised & updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Dogs & humor abound!
Description:
A classic revised and updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Rules will be taught or ignored. 4-6 level Please bring dice, paper and pencils. Rules books optional. All players will receive a FREE Fluffy Quest 30th Anniversary Limited Edition Collectible!
A classic revised & updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Dogs & humor abound!
Description:
A classic revised and updated. A dastardly dog-napping leads your characters on a snowy chase to save the Holidays! Rules will be taught or ignored. 4-6 level Please bring dice, paper and pencils. Rules books optional. All players will receive a FREE Fluffy Quest 30th Anniversary Limited Edition Collectible!
Fluffy's Funny Tails Presents "The Caves of Confection"
Summary:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Humorous.
Description:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Can you clear out the caves and restore the source of desserts before the Mayor's Wives Tea Party? 1st-3rd Level. Bring food. You WILL be hungry! Please bring dice, paper and pencils. Rules books optional.
Fluffy's Funny Tails Presents "The Caves of Confection"
Summary:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Humorous.
Description:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Can you clear out the caves and restore the source of desserts before the Mayor's Wives Tea Party? 1st-3rd Level. Bring food. You WILL be hungry! Please bring dice, paper and pencils. Rules books optional.
Fluffy's Funny Tails Presents "The Caves of Confection"
Summary:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Humorous.
Description:
For years, Ongoin has provided the realm with sugary treats, but now, strange creatures have taken over the Caves of Confection. Can you clear out the caves and restore the source of desserts before the Mayor's Wives Tea Party? 1st-3rd Level. Bring food. You WILL be hungry! Please bring dice, paper and pencils. Rules books optional.
Stead the "Crucible of the Gods" - but this time, the difficulty's been amped up to Nightmare, and your team has only 20 rounds to complete the adventure. Get psyched!
Stead the ever-shifting, infinitely-tall tower and shatter the soulspheres or die at the hands of the dungeon lords: the Triumvirate! Each session is unique, audience participation encouraged!
Description:
The SOULSPHERES shattered and the lower levels in ruin, the inner chambers of the TOWER OF THE ASCENDANTS lie exposed. As the last band of crusaders in the empire, you must ascend into the hellish blighted domain of the gods and stead the most perilous dungeon chambers taken from each of the hundreds of realms the TRIUMVIRATE has subjugated. Each room in the final sanctum is filled with ravenous monsters, nefarious tricks, gruesome traps, and harrowing puzzles. It is amid these challenges that the avatars of the TRIUMVIRATE wait - defeat them, and you shall claim liberty for your people and immortality for yourself. Fail, and the metaverse burns. A fierce, swift, and lethal fourthcore event! Each session is unique, audience participation encouraged!
Stead the ever-shifting, infinitely-tall tower and shatter the soulspheres or die at the hands of the dungeon lords: the Triumvirate! Each session is unique, audience participation encouraged!
Description:
The SOULSPHERES shattered and the lower levels in ruin, the inner chambers of the TOWER OF THE ASCENDANTS lie exposed. As the last band of crusaders in the empire, you must ascend into the hellish blighted domain of the gods and stead the most perilous dungeon chambers taken from each of the hundreds of realms the TRIUMVIRATE has subjugated. Each room in the final sanctum is filled with ravenous monsters, nefarious tricks, gruesome traps, and harrowing puzzles. It is amid these challenges that the avatars of the TRIUMVIRATE wait - defeat them, and you shall claim liberty for your people and immortality for yourself. Fail, and the metaverse burns. A fierce, swift, and lethal fourthcore event! Each session is unique, audience participation encouraged!
Stead the ever-shifting, infinitely-tall tower and shatter the soulspheres or die at the hands of the dungeon lords: the Triumvirate! Each session is unique, audience participation encouraged!
Description:
From a glassy, thunderstruck crater rises the TOWER OF THE ASCENDANTS, the black redoubt of a trio of immortal dungeon lords known only as the TRIUMVIRATE. Infinitely-tall and ever-shifting, the TOWER is comprised of dungeon chambers taken from each of the hundreds of realms the TRIUMVIRATE has subjugated. It cannot be mapped, and there is no retreat: the only path is forward through a gauntlet of rooms filled with ravenous monsters, nefarious tricks, gruesome traps, and harrowing puzzles. You must stead the tower to seek and destroy the SOULSPHERES, the vessels that carry the essence of the three overlords. Succeed, and you will find wealth, liberty, and immortality. Fall, and you shall rise again as one of the blighted legion that burns your empire. Each session is unique, audience participation encouraged!
Stead the ever-shifting, infinitely-tall tower and shatter the soulspheres or die at the hands of the dungeon lords: the Triumvirate! Each session is unique, audience participation encouraged!
Description:
From a glassy, thunderstruck crater rises the TOWER OF THE ASCENDANTS, the black redoubt of a trio of immortal dungeon lords known only as the TRIUMVIRATE. Infinitely-tall and ever-shifting, the TOWER is comprised of dungeon chambers taken from each of the hundreds of realms the TRIUMVIRATE has subjugated. It cannot be mapped, and there is no retreat: the only path is forward through a gauntlet of rooms filled with ravenous monsters, nefarious tricks, gruesome traps, and harrowing puzzles. You must stead the tower to seek and destroy the SOULSPHERES, the vessels that carry the essence of the three overlords. Succeed, and you will find wealth, liberty, and immortality. Fall, and you shall rise again as one of the blighted legion that burns your empire. Each session is unique, audience participation encouraged!
Stead the ever-shifting, infinitely-tall tower and shatter the soulspheres or die at the hands of the dungeon lords: the Triumvirate! Each session is unique, audience participation encouraged!
Description:
From a glassy, thunderstruck crater rises the TOWER OF THE ASCENDANTS, the black redoubt of a trio of immortal dungeon lords known only as the TRIUMVIRATE. Infinitely-tall and ever-shifting, the TOWER is comprised of dungeon chambers taken from each of the hundreds of realms the TRIUMVIRATE has subjugated. It cannot be mapped, and there is no retreat: the only path is forward through a gauntlet of rooms filled with ravenous monsters, nefarious tricks, gruesome traps, and harrowing puzzles. You must stead the tower to seek and destroy the SOULSPHERES, the vessels that carry the essence of the three overlords. Succeed, and you will find wealth, liberty, and immortality. Fall, and you shall rise again as one of the blighted legion that burns your empire. Each session is unique, audience participation encouraged!