Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. Clerics of South Ers edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. 0 level funnel edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. 0 level funnel edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. Clerics of South Ers edition.
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke.
Description:
Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now.
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke.
Description:
Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now.
Adventure to another plane and retrieve a legendary weapon, what could go wrong?
Description:
A wizard's patron makes a simple request: travel to another pane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems.
Adventure to another plane and retrieve a legendary weapon, what could go wrong?
Description:
A wizard's patron makes a simple request: travel to another pane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems.
Falling down an endless pit, can you catch a ledge and then fight your way to freedom?
Description:
Your war was nearly at its end. Your victory all but achieved. ZAKABOOM! You suddenly find yourself falling down a large chasm, impossibly deep! Can you catch yourself on a ledge and fight your way out?
The Floating Oasis of the Ascended God has stopped high in the noon sky. It is believed that within that clouded realm lies the fabled Pool of Immortality. Dare to collect a vial of its magical water?