A ghostly enchantress calls for brave heroes to help her complete work on a ring of power! Peril awaits those would would assist in her quest, but so do great rewards for those who survive.
Description:
To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph against adversity and allow the adventurers to claim the Ghost Ring for themselves!
A level 4 adventure.
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate & across the multiverse, in pursuit of the crown of the fallen Horned King.
Description:
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt?
Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!
A Level 5 Adventure
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum.
A Level 2 Adventure.
A sorcerer's tower rises from the cold depths, can you raid it of it's riches while dealing with traps & pirates? This is an event for 1st level characters.
A sorcerer's tower rises from the cold depths, can you raid it of it's riches while dealing with traps & pirates? This is an event for 1st level characters.
Have the sorcerers of Parhok risen to reclaim their thrones or has a more sinister power bent their magics to its will? Only the most cunning of heroes will emerge victorious.
Have the sorcerers of Parhok risen to reclaim their thrones or has a more sinister power bent their magics to its will? Only the most cunning of heroes will emerge victorious.
0-Level Normals from 1970s Earth find themselves magically transported to another world thanks to a Wizard's sinister ritual. Will they stop the enchanter & escape, or die like hapless nobodies?
Description:
A 0-Level funnel adventure designed for 16-21 0-Level characters. It is designed specifically to introduce new players to the game system. The characters are from circa 1970s Earth, so the players need no specialized knowledge of the setting, nor do they even need any experience with fantasy role-playing. The adventure provides the rules with simplicity of a 0-level funnel. Young adults are welcome with accompanying parent or guardian.
0-Level Normals from 1970s Earth find themselves magically transported to another world thanks to a Wizard's sinister ritual. Will they stop the enchanter & escape, or die like hapless nobodies?
Description:
A 0-Level funnel adventure designed for 16-21 0-Level characters. It is designed specifically to introduce new players to the game system. The characters are from circa 1970s Earth, so the players need no specialized knowledge of the setting, nor do they even need any experience with fantasy role-playing. The adventure provides the rules with simplicity of a 0-level funnel. Young adults are welcome with accompanying parent or guardian.
0-Level turnip farmers, shoe cobblers and the like find themselves atop a moonlit plateau & at the heart of a mystery. How they got here & how they escape will shape the adventurers they become.
Description:
A 0-Level funnel adventure designed for 12-18 0-Level characters. It is designed to introduce new players to the game system. The world in which the PCs reside is a harsh place. Death and disease are more common than a gold coin. Heroes are molded from ordinary people, who will either rise to the occasion or perish unmercifully. PCs awaken one starry night atop a high plateau beneath a crescent moon, similar to the birthmark that they have always possessed. Why they are here and how they may escape is the thrust of their adventure. For the characters beginning their adventuring lives, this first chapter helps to mold an interesting backstory. The adventure provides the rules with simplicity of a 0-level funnel.