The Dungeon of Unspeakable Doom: Quest for the Head
Summary:
The Overlord is offering a chest of gold for the head of the vile Duke Severus. You've acquired the Duke's body but, alas, his head is still lost somewhere in yonder dungeon...
Description:
Return to the glory days of adventuring as 1974 intended with the Dungeon Crawl Classics RPG. Pit your wits against deadly traps, confounding puzzles, terrifying monsters, and an unusually elusive severed head. First-level characters (warrior, thief, wizard, elf, etc.) provided.
Test the whimsy of Weal and Woe, playing in a DCC adventure generated at your table! Steeped in pulp literature, the DCC RPG offers strange realms, deadly magics and the grim heroism of Appendix N!
A mad wizard, an ancient tower beneath the sea, and a bunch of 0-level peasants destined to win gold and glory looting the place... or die trying. Okay, probably just die trying.
Description:
Return to the glory days of adventuring as 1974 intended. Pit your wits against deadly traps, confounding puzzles, and terrifying monsters. Multiple zero-level peasants provided to each player. Don't worry, they won't last long...
Test the whimsy of Weal and Woe, playing in a DCC adventure generated at your table! Steeped in pulp literature, the DCC RPG offers strange realms, deadly magics and the grim heroism of Appendix N!
Echoes of ancient horrors stalk the forlorn halls of your ancestors. Can you solve the mystery before the Devil's Masque? Or will Molloch claim his winsome bride? A mystery that will end in blood.
For centuries, the Lord of Evil Amphibians carried out unspeakable rites in squatting temples far from civilization. Now his servants have vanished, leaving behind their fanes to molder in the marsh…
Cast across the cosmos, can the PCs survive a forbidden planet and find their way back home? Alien technologies, savage foes, and an untamed world await.
The great glacier is shattered! Smoking holes lead deep into its interior. The clan elders decide that YOU must venture inside to discover if the ice demons’ grasp over the region is finally broken.
Echoes of ancient horrors stalk the forlorn halls of your ancestors. Can you solve the mystery before the Devil's Masque? Or will Molloch claim his winsome bride? A mystery that will end in blood.
For centuries, the Lord of Evil Amphibians carried out unspeakable rites in squatting temples far from civilization. Now his servants have vanished, leaving behind their fanes to molder in the marsh…
It cannot be a good thing to be personally summoned by King Alric, especially at the point of pike! Bring your Zocchi dice and join the band! Characters will be provided, several may perish!
The great glacier is shattered! Smoking holes lead deep into its interior. The clan elders decide that YOU must venture inside to discover if the ice demons’ grasp over the region is finally broken.
Cast across the cosmos, can the PCs survive a forbidden planet and find their way back home? Alien technologies, savage foes, and an untamed world await.
The Necromancer is defeated by your daring efforts. But your success comes on the night when the dead walk the world. Can you make it home through the haunted city before the restless dead claim you?
The Dragon-Wizard’s magic backfires…and he faces a mob of outlandish peasants from a place called "Milwaukee." Can these ordinary 1970’s citizens escape his castle and find their way home?
It cannot be a good thing to be personally summoned by King Alric, especially at the point of pike! Bring your Zocchi dice and join the band! Characters will be provided, several may perish!