Tales of the Slayer's Take, Part 1: The Huntmasters's Favor
Summary:
The head of the Slayer's Take guild tasks a band of hopeful applicants with a simple, but delicate, search & retrieval mission that leads them into the forgotten corners Vasselheim.
Description:
The head of the Slayer’s Take guild tasks a band of hopeful applicants with a simple, but delicate, search and retrieval mission that leads them into the forgotten corners of the holy city of Vasselheim in search of a missing money lender. Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the new Critical Role Campaign Setting Book published by Matt Mercer & Green Ronin Publishing. Part 1 character level range is 1st-2nd.
As employees of the Take you are used to menial tasks that nonetheless require discretion. But when a simple delivery to a client traps you in the now deceased mage’s tower, what could go wrong?
Description:
As employees of the Take you are used to menial tasks that nonetheless require discretion. But when a simple delivery to a client traps you in the now deceased mage’s tower within the Dusk Meadow District of Vasselheim, what could go wrong? Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the new Critical Role Campaign Setting Book published by Matt Mercer & Green Ronin Publishing. Part 2 character level range is 2nd-3rd.
Tales of the Slayer's Take, Part 3: The Wild & Crazy Hunt
Summary:
The Take's hopefuls finally are granted their trial contract & must venture into the mountains north of Vasselheim in pursuit of a beast that infiltrated the city.