Justicar Trueheart, famed hero of the people, has been taken captive by the Mad Toymaker and his army of evil gnomes! Will the alcoholic Ed Trueheart and his motley band of adventurers be up to the task of performing the rescue? A must-play adventure for fans of the Discworld novels!
The famed adventurer, Arnosh the Quick, has entered retirement. He sought out seven of the most skilled adventurers across Faerun to see to his interests throughout the Realms. Recently Arnosh has been contacted by King Hemil Silverpass for some help. Giants have been raiding his small kingdom and he needs some assisance in driving the giants out for good. Arnosh has dispatched his Seven to take care of the problem for his long-time friend.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The Blood War between the Devils and Demons spills over to the mortal plane as two player parties, one of Orcs and one of Hobgoblins, both delve into a crypt to steal the same prize for their respective Fiendish lords. This time the mummy is ready for you. Do whatever you must, but make sure your party is the one that emerges victorious. Remember, you're evil, so anything goes.
The pink-skinned monkeys have gone too far! The scaly warriors of the Broken Claw lizardfolk tribe have had enough. Humans are desecrating a site sacred to the tribe, and they must be stopped before it's too late.
The pink-skinned monkeys have gone too far! The scaly warriors of the Broken Claw lizardfolk tribe have had enough. Humans are desecrating a site sacred to the tribe, and they must be stopped before it's too late.
Tongue-in-cheek title for those in the know. The town of Flitsford is awaiting the arrival of the regional gamemaster for the adjudication of a local hunting dispute, but the gamemaster is a week overdue. As the hunting dispute heightens, the town hires a local band of adventurers to find out what delays the gamemaster from the previous town. Some suspect foul play, yet others suspect vile creatures may be the cause. 8th level PCs provided.
Alcibiades Helstrom is a rich and powerful man who hired you to help retrieve his daughter who was kidnapped by Satyxis pirates and taken to Scharde island, the most dangerous spot in the Iron Kingdoms. Your rescue mission failed when your ship crashed into a reef, you washed ashore onto the dread island and were captured. Now your mission has become one of escape, because if you don't you'll become one of the ranks in the DragonFather's undead legions.
Alcibiades Helstrom is a rich and powerful man who hired you to help retrieve his daughter who was kidnapped by Satyxis pirates and taken to Scharde island, the most dangerous spot in the Iron Kingdoms. Your rescue mission failed when your ship crashed into a reef, you washed ashore onto the dread island and were captured. Now your mission has become one of escape, because if you don't you'll become one of the ranks in the DragonFather's undead legions.