Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Do Me a Favor by Scott Magner.The King requires six seasoned adventurers for a delicate mission. Unfortunately, those people have asked you for a little help.... Characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Binding Arbitration by Kim and Pete Winz. Your six countries have been at war for far too long, but peace talks have gone nowhere. As a last resort, your leaders have consented to put the decision into the hands of a powerful wizard known for resolving delicate issues such as this. Each of you has been given complete authority to represent your country in the final negotiations. The wizard's methods are a mystery but you'd do just about anything to stop this bloody conflict. An adventure for characters levels 7-8, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 5th level and above. Quadruple RPGA experience.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.