The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
Buried Troubles- Part 2 of 3 in the Lost Religion Found Adventure
Description:
New world. Strange creatures. And a really creepy temple to explore. Such is your life. Yet, hopefully the information found there will send you home (or to a better world). Part two of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
An evil wizard has made contact with unspeakable beings from beyond the known planes of existence. She must be stopped before they can be unleashed upon our world! An adventure in a 3D miniature dungeon.
When Zooknab Remag's vault appears, treasure seekers come from far and wide for a chance at the vault's prize - the ancient Crown of Kings. What makes you so certain that you can outsmart the (self-proclaimed) greatest gnome that ever lived?Familiarity with D&D 3.5 is preferred.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
At long last, you have succeeded in your quest to destroy Mizrok the Damned! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! Familiarity with D&D 3.5 is preferred.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat oh-so-likely.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.