A Princess. A Dungeon. A Tavern. "Easy money." he said. "A simple dungeon," he said. "In and out," he said. "What kind of trouble could one little princess possibly get into?" he said. Ha... "A Dragon... no I'm not fighting a dragon."
A Princess. A Dungeon. A Tavern. "Easy money." he said. "A simple dungeon," he said. "In and out," he said. "What kind of trouble could one little princess possibly get into?" he said. Ha... "A Dragon... no I'm not fighting a dragon."
Assault on Felle Keep: A High Level All Night Adventure
Description:
In the depths of Felle Keep, a dark secret lies buried. An ancient portal, slowly revived by foul Zhentarim magic, needs only the recently stolen Horn of Cantrum to finally open. Can you and your fellow adventures stop the Zhent thieves from opening the portal; and are they the only evil awaiting you? 2nd Ed 3,375,000 XP 85 points for stats 10,000XP for magic items. Good or neutral align only. No Skills and Powers, Psionics, or Player's Option.
Banishment - Part 1 of 3 in the Lost Religion Found Adventure
Description:
The last thing you remember is red hot searing pain before being pulled out of your body into a different world. Who you are. Why you were pulled out of your world. How to set things right. This is all to be discovered in part one of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennia this was so. Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong. A core adventure for character levels 1-15 (APLs 2-12). Part 8 of "Blight on Bright Sands."
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
Buried Troubles- Part 2 of 3 in the Lost Religion Found Adventure
Description:
New world. Strange creatures. And a really creepy temple to explore. Such is your life. Yet, hopefully the information found there will send you home (or to a better world). Part two of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
An evil wizard has made contact with unspeakable beings from beyond the known planes of existence. She must be stopped before they can be unleashed upon our world! An adventure in a 3D miniature dungeon.
When Zooknab Remag's vault appears, treasure seekers come from far and wide for a chance at the vault's prize - the ancient Crown of Kings. What makes you so certain that you can outsmart the (self-proclaimed) greatest gnome that ever lived?Familiarity with D&D 3.5 is preferred.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
At long last, you have succeeded in your quest to destroy Mizrok the Damned! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! Familiarity with D&D 3.5 is preferred.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat oh-so-likely.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
Centuries of war have left the world in ruins, much of what was once known has been lost. Something threatens the existence of all, as chaos breaks out between the five great empires. Darkness is spreading, as something sinister plays it role in the futures of all.
Centuries of war have left the world in ruins, much of what was once known has been lost. Something threatens the existence of all, as chaos breaks out between the five great empires. Darkness is spreading, as something sinister plays it role in the futures of all.
Freedom- Part 3 of 3 in the Lost Religion Found Adventure
Description:
You have come a long way since you arrived in this world. Now you must choose sides, which will shatter the social structure of the people who took you in. And the town is being overrun by monsters. Good Luck. Part three of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
For three years brave men and women from across the Americas have grappled for the title of Iron Dungeon Master. They took the mystery ingredients proffered them and forged pure adventure. The clatter of dice shook the pillars of heaven until one DM stood on a bloody field of triumph. You think you can claim Gen Con’s greatest title for yourself? You think you’re Iron? Step behind the screen and prove it.
Iron Dungeon Master Presents - Hellfire Congress Part 1: Powers That Be
Description:
All worlds die. Eight powers – gods, angels, fiends – convene as the universe grinds toward its ruin. In the last days they reap souls, slay gods, seek escape. Can you oversee the End of All? Will you survive the annihilation of existence? For 4 hours, you Powers That Be meet, backstab and barter over the rules governing Apocalypse. For the next 6, you maneuver Pawns while the cosmos burns, battling to rule the world to come. Heavy RP. No munchkins.
Iron Dungeon Master Presents - Hellfire Congress Part 2: Pawns of Apocalypse
Description:
The doom of your time is at hand. Amidst dark portents the world grinds toward its ruin. You engage the Powers That Be live, in-game: serve them, betray them…become them. Who shall play the hero and who the villain? Have you got what it takes to avert the Apocalypse, or will you ride the very death throes of the universe to godhood? High adventure in the final days of Apocalypse. A unique event ref’d by D&D designers and Iron DMs.
Every year the best Dungeon Masters in the universe gather at Gen Con Indy to engage in an ongoing secret war. They take three mystery ingredients and create adventures of such epic scope and earth-shattering excitement that most players are blasted into oblivion by the sheer gaming glory of it all. Come get your oblivion. Decide this year’s Iron Dungeon Master and play in an adventure crafted by one of the best DMs in existence.
You’d think the pure-bloods would give up after numerous assassination attempts on young King Neville. After all, he’s only six! Granted he has shown god-like powers in the past - ripping holes in the fabric of the universe, but what kid hasn’t? Can your band of six intrepid adventurers aid the boy? Bring your cheesy accents and a sense of humor. A 3 round team advancement tournament. Round 2: Sat 1 pm. Round 3: Sat. 7 pm. Awards party: Sat. 11 pm.
You’d think the pure-bloods would give up after numerous assassination attempts on young King Neville. After all, he’s only six! Granted he has shown god-like powers in the past - ripping holes in the fabric of the universe, but what kid hasn’t? Can your band of six intrepid adventurers aid the boy? Bring your cheesy accents and a sense of humor. A 3 round team advancement tournament. Round 2: Sat 1 pm. Round 3: Sat. 7 pm. Awards party: Sat. 11 pm.
You’d think the pure-bloods would give up after numerous assassination attempts on young King Neville. After all, he’s only six! Granted he has shown god-like powers in the past - ripping holes in the fabric of the universe, but what kid hasn’t? Can your band of six intrepid adventurers aid the boy? Bring your cheesy accents and a sense of humor. A 3 round team advancement tournament. Round 2: Sat 1 pm. Round 3: Sat. 7 pm. Awards party: Sat. 11 pm.
You’d think the pure-bloods would give up after numerous assassination attempts on young King Neville. After all, he’s only six! Granted he has shown god-like powers in the past - ripping holes in the fabric of the universe, but what kid hasn’t? Can your band of six intrepid adventurers aid the boy? Bring your cheesy accents and a sense of humor. A 3 round team advancement tournament. Round 2: Sat 1 pm. Round 3: Sat. 7 pm. Awards party: Sat. 11 pm.
Calling all power gamers! Lvl. 13 Gestalt game, planar races, high point buy, set in Sigil. The Lady of Pain has extended you an invitation. You will be given a series of tasks, impress the Lady and greatness awaits.
Calling all power gamers! Lvl. 13 Gestalt game, planar races, high point buy, set in Sigil. The Lady of Pain has extended you an invitation. You will be given a series of tasks, impress the Lady and greatness awaits.
6 Epic Level Characters (25th level) must enter the Elemental Dimension of Magic to prevent the destruction of Magic for all time. Pregens provided. Custom characters allowed. 25th Level. 3000000 XP. 40 Attribute Points. Core 3.5. Tome of Battle. Any "Complete" WOTC book, and any Red Anvil Productions book are allowed. Alignments:LG,CG,NG,NE,N,LN,CN. Equip: 400000 GP. Creativity is encouraged, but remember that everyone else is there to have fun.
6 Epic Level Characters (25th level) must enter the Elemental Dimension of Magic to prevent the destruction of Magic for all time. Pregens provided. Custom characters allowed. 25th Level. 3000000 XP. 40 Attribute Points. Core 3.5. Tome of Battle. Any "Complete" WOTC book, and any Red Anvil Productions book are allowed. Alignments:LG,CG,NG,NE,N,LN,CN. Equip: 400000 GP. Creativity is encouraged, but remember that everyone else is there to have fun.
Rasheman, home to wild men and powerful women, has been beset by Thay. A small group of Thayans sneak in and capture one of the most powerful women of Rasheman. Your group will not let this affront go unpunished. Characters will be provided.
Rasheman, home to wild men and powerful women, has been beset by Thay. A small group of Thayans sneak in and capture one of the most powerful women of Rasheman. Your group will not let this affront go unpunished. Characters will be provided.
Rasheman, home to wild men and powerful women, has been beset by Thay. As small group of Thayans sneak in and capture one of the most powerful women of Rasheman. You are that group. Fail the Zulkirs and death is certain. Characters will be provided.
Rasheman, home to wild men and powerful women, has been beset by Thay. As small group of Thayans sneak in and capture one of the most powerful women of Rasheman. You are that group. Fail the Zulkirs and death is certain. Characters will be provided.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
Its every gamer's fantasy, play as a group of villians bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Its every gamer's fantasy, play as a group of villians bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Adventurers wanted to help plunder Shadowman’s Castle. All we’ll need to do is locate the key, break into the castle, loot it and escape. Wits and cunning required, but honor and scruples are optional. Expect riddles, puzzles and buckets of Goblin blood. A devious D&D 3.5 adventure by the Riddle Masters of Cloud Kingdom Games. We’ll provide characters (3rd level) you just need to bring your dice and your brain.
Get down with your bad self! Most evil parties don't last because they usually turn on each other. Can you move beyond the stereotype and work towards a group goal? Or will you betray them at the first chance and sell their magic items? Or will the "bard" find a new place to keep his dagger in your back? Who watches you while you sleep? Should you sleep? CURE light wounds or CAUSE light wounds? Is it paranoia if they are out to get you?
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? Familiarity with D&D 3.5 is preferred.
For decades, the people of Summerlund have turned to the miraculous waters of St. Chiron's Sanctuary for cures to ailments of all kinds. But lately those who have left for the temple have not returned. Can you solve the mystery? Familiarity with D&D 3.5 is preferred.
Have you ever wanted to be evil? Well then, look no further fiends. The Devil Lords are attempting a coup onto the Material Plane. Desecrate and defile enough to let your Masters dominate your plane and anything can be yours.
Have you ever wanted to be evil? Well then, look no further fiends. The Devil Lords are attempting a coup onto the Material Plane. Desecrate and defile enough to let your Masters dominate your plane and anything can be yours.
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands? Familiarity with D&D 3.5 is preferred.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
Classic Gaming Experience in the spirit of the original Dungeons and Dragons game. Work with your party through the mazes and labyrinths of the Lich King's lair. Play smart and don't fall prey to the creatures of the tombs! Can you survive and what might be waiting for you? A classic dungeon crawl for mature players.
Classic Gaming Experience in the spirit of the original Dungeons and Dragons game. Work with your party through the mazes and labyrinths of the Lich King's lair. Play smart and don't fall prey to the creatures of the tombs! Can you survive and what might be waiting for you? A classic dungeon crawl for mature players.
Classic Gaming Experience in the spirit of the original Dungeons and Dragons game. Work with your party through the mazes and labyrinths of the Lich King's lair. Play smart and don't fall prey to the creatures of the tombs! Can you survive and what might be waiting for you? A classic dungeon crawl for mature players.
Classic Gaming Experience in the spirit of the original Dungeons and Dragons game. Work with your party through the mazes and labyrinths of the Lich King's lair. Play smart and don't fall prey to the creatures of the tombs! Can you survive and what might be waiting for you? A classic dungeon crawl for mature players.
A land in chaos, a lost prince must be found, and an evil cadre of powerful women hold the realm in their firm grip. Who among you are brave enough to rescue this desecrated land?