Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
The time has come! The young prince of Somnambula has finally come of age to take a wife. Princesses from all the kingdoms have come to join in until... the prince is kidnapped by an evil dragon lord. Now you, the princesses must rescue him to ensure your place on the throne. But who is a bigger threat: the dragon or the princesses? Humorous role playing and tongue-in-cheek humor are stressed.
For decades, the people of Summerlund have turned to the miraculous waters of St. Chiron's Sanctuary for cures to ailments of all kinds. But lately those who have left for the temple have not returned. Can you solve the mystery? Familiarity with D&D 3.5 is preferred.
When Zooknab Remag's vault appears, treasure seekers come from far and wide for a chance at the vault's prize - the ancient Crown of Kings. What makes you so certain that you can outsmart the (self-proclaimed) greatest gnome that ever lived?Familiarity with D&D 3.5 is preferred.
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands? Familiarity with D&D 3.5 is preferred.
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? Familiarity with D&D 3.5 is preferred.
At long last, you have succeeded in your quest to destroy Mizrok the Damned! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! Familiarity with D&D 3.5 is preferred.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
As adventurers misplaced in time and space, you must make world altering choices for civilizations you donât know. The information gained from the people who can survive in this frozen wasteland in front of you will bring you to your first big decision. A 7th level adventure for mature players only. This is part of the second story arc of the Lost Religion Found Campaign. Playing in previous story arcs or sessions is not required.
As adventurers misplaced in time and space, you must make world altering choices for civilizations you donât know. The voyage across the sea and a decision as to whether a god lives or dies will be your task in this 7th level adventure for mature players only. This is the last part of the second story arc of the Lost Religion Found Campaign. Playing in previous story arcs or sessions is not required.
As adventurers misplaced in time and space, you must make world altering choices for civilizations you donât know. The information gained from the people who can survive in this frozen wasteland in front of you will bring you to your first big decision. A 7th level adventure for mature players only. This is part of the second story arc of the Lost Religion Found Campaign. Playing in previous story arcs or sessions is not required.
Through many years of adventuring, you have amassed wealth, fame, and power. Now as you prepare to pass the torch to a younger generation, your past has finally caught up with you. This is your last adventure, in one way or another. A 20th level adventure.
In the snowy regions of Albadia in the Scarred Lands, the crown of King Mharnev of Horat has been stolen just days in advance of Prince Usnarl's coronation. Retrieve the crown within under 24 hours, heroes, and the King will be indebted to you beyond measure. 7th level characters provided.
You were celebrating your victory over the dragons when Prince Edmund arrived in Oxford looking frantic. He begged you to come quickly to London to save his people. You arrive in London to find surprises around every corner. Perhaps that thick fog hides the source of the bizarre things you’ve found. Knowledge (History) encouraged, combat inevitable. 9th to 11th level characters provided.
Deep within the old ruins of Darlek's tower an ancient portal is deteriorating. Can your group of adventurers seal the gate before the planes beyond burst forth bringing wanton destruction to the natural world? A selection of characters of appropriate level and a Spelljammer will be provided.