In Barsaive, as the magic rises, alien creatures called Horrors cross from their distant, otherworldly dimension into the land. When the Horrors came, the peoples of the world built kaers, underground towns and cities, which they were sealed with Theran wards to wait out the time of the Horrors, which was called the Scourge. Explore this rich world, discover lost secrets of the past, and fight the Horrors that remain.
In Barsaive, as the magic rises, alien creatures called Horrors cross from their distant, otherworldly dimension into the land. When the Horrors came, the peoples of the world built kaers, underground towns and cities, which they were sealed with Theran wards to wait out the time of the Horrors, which was called the Scourge. Explore this rich world, discover lost secrets of the past, and fight the Horrors that remain.
Neys, the town sage, has been attacked, his shop has been ransacked, and he has been kidnapped. Was it brigands, a horror, or the Therans? You and your companions must discover the perpetrators, find them, and recover Neys and his stolen possessions, including the town's prized artifact, the Amulet of Knowledge.
In Barsaive, as the magic rises, alien creatures called Horrors cross from their distant, otherworldly dimension into the land. When the Horrors came, the peoples of the world built kaers, underground towns and cities, which they were sealed with Theran wards to wait out the time of the Horrors, which was called the Scourge. Explore this rich world, discover lost secrets of the past, and fight the Horrors that remain.
In Barsaive, as the magic rises, alien creatures called Horrors cross from their distant, otherworldly dimension into the land. When the Horrors came, the peoples of the world built kaers, underground towns and cities, which they were sealed with Theran wards to wait out the time of the Horrors, which was called the Scourge. Explore this rich world, discover lost secrets of the past, and fight the Horrors that remain.