A Legends of Barsaive Adventure. An artifact has gone missing and everyone is interested.
Description:
Another artifact has disappeared while under the Adventuring Companies’ guard. What was this device and how does this keep happening? The ancient Loremaster Vardeghul recruits you to get to the bottom of it all.
A Legends of Barsaive Adventure. Caravans have gone missing on their way to Haven and Throal won’t have it. Cleotha Splayfoot needs adventurers for a thorough investigation.
Description:
Travel around to meet Haven’s neighbors. Unfortunately, the locals aren’t too hospitable to you ‘city folk’. Is a horror to blame for the lost wagons? Or is this simply your standard mortal thievery?
A Legends of Barsaive Adventure. A new face has come to town to help clean up Haven, but it's never that easy.
Description:
With the leadership vacuum in Haven, work is drying up and people are looking for some hope. A new Questor has come in, pledging to clean things up and make Haven safer. To do that, she'll need to delve into a dangerous, forgotten part of Parlainth and enact a cleansing ritual - can you keep her safe and get out alive?
A Legends of Barsaive adventure. An unlikely ally has made the Adventuring Companies an offer, one that requires your assistance to carry out their end of the deal.
Description:
Delve once more into the catacombs of Parlainth and see if you have what it takes to survive this test. Characters will be provided, but players are encouraged to bring their own.
A Legends of Barsaive adventure. The elves of Blood Wood call for a group of adepts willing to carry out some less than official negotiations in exchange for knowledge.
Description:
With Haven thrown into chaos, the elves of Blood Wood heed the call of assistance in exchange for a group of adepts willing to carry out some less than official negotiations. Players are tasked with mediating a bargain with the Seekers of the Heart, but such things are rarely so simple. New players welcome, pre-gens available.
A Legends of Barsaive Adventure.The Bountiful Badges provide much needed support for your team, but what is the source of their power?
Description:
An adventure for 3rd or 4th circle adepts interested in plumbing the depths of Parlainth's Western Catacombs and the macabre Theran experiments found therein. This adventure provides the final Key Knowledge required for the Bountiful Badge Thread Items. Appropriate Characters can be provided.
A Legends of Barsaive Adventure.The Bountiful Badges provide much needed support for your team, but what is the source of their power?
Description:
An adventure for 3rd or 4th circle adepts interested in plumbing the depths of Parlainth's Western Catacombs and the macabre Theran experiments found therein. This adventure provides the final Key Knowledge required for the Bountiful Badge Thread Items. Appropriate Characters can be provided.
Nothing has been heard from Kimrok's Delve in several weeks, and all attempts to contact them have failed. What's happened? That's what you have been tasked with finding out.
Nothing has been heard from Kimrok's Delve in several weeks, and all attempts to contact them have failed. What's happened? That's what you have been tasked with finding out.
Nothing has been heard from Kimrok's Delve in several weeks, and all attempts to contact them have failed. What's happened? That's what you have been tasked with finding out.
Adventurers down on their luck must take the only job that has come their way.
Description:
An excursion into Blood Wood. Presented with an open path, player choices will shape the direction and challenge faced in this adventure. New players welcome; characters provided.
In the piercing sun and blinding ash of the Wastes, Vasgothians, Barsaivians, and Sereathans clash over long forgotten secrets.
Description:
Advanced 4th Circle characters will be provided for this adventure on Barsaive's western border. Different cultures clash as opposing forces rush to investigate a newly discovered kaer deep in the Wastes. Tensions mount when a Dust Storm seals everyone in and members of all crews begin to drop like flies.
Characters Provided. The orders come from the Grand Vizier: stop the grave robbers in the resting place of a Pharon!
Description:
The orders come down from the Grand Vizier himself: grave robbers have breached the resting place of a Pharon for plunder! As loyal subjects of Creana, you must stop them. Ah, but it appears the records of the defenses in the tomb are lost. Tread lightly.
A Legends of Barsaive Adventure. A new face has come to town to help clean up Haven, but it's never that easy.
Description:
With the leadership vacuum in Haven, work is drying up and people are looking for some hope. A new Questor has come in, pledging to clean things up and make Haven safer. To do that, she'll need to delve into a dangerous, forgotten part of Parlainth and enact a cleansing ritual - can you keep her safe and get out alive?
A Legends of Barsaive Adventure. A new face has come to town to help clean up Haven, but it's never that easy.
Description:
With the leadership vacuum in Haven, work is drying up and people are looking for some hope. A new Questor has come in, pledging to clean things up and make Haven safer. To do that, she'll need to delve into a dangerous, forgotten part of Parlainth and enact a cleansing ritual - can you keep her safe and get out alive?
A Legends of Barsaive adventure. An unlikely ally has made the Adventuring Companies an offer, one that requires your assistance to carry out their end of the deal.
A Legends of Barsaive adventure. The elves of Blood Wood call for a group of adepts willing to carry out some less than official negotiations in exchange for knowledge.
A Legends of Barsaive adventure. The elves of Blood Wood call for a group of adepts willing to carry out some less than official negotiations in exchange for knowledge.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
Traveling Merchants have discovered that a small town they normally stop at has been abandoned. Another nearby town has begun reporting people going missing. Where have they gone?
A Legends of Barsaive adventure. Treachery is afoot and no Company knows who it can trust
Description:
Treachery is afoot and no one knows who to trust. Having yet to pledge loyalty to any of Haven's adventuring companies, only you can be trusted to track down a group of mysterious thieves and bring them to justice. Forces plot to shift the balance of power, but you will decide who wields it in the end.
A Legends of Barsaive adventure. Treachery is afoot and no Company knows who it can trust
Description:
Treachery is afoot and no one knows who to trust. Having yet to pledge loyalty to any of Haven's adventuring companies, only you can be trusted to track down a group of mysterious thieves and bring them to justice. Forces plot to shift the balance of power, but you will decide who wields it in the end.
A Legends of Barsaive adventure. when the infirm disappear from Haven, who could benefit?
Description:
A human woman has lost her aunt and she needs some freelance snoops to track down what happened. Not all is as it seems, however, as you investigate the Curators and the local poor house. Everyone seems interested in how your case is going.
A Legends of Barsaive adventure. when the infirm disappear from Haven, who could benefit?
Description:
A human woman has lost her aunt and she needs some freelance snoops to track down what happened. Not all is as it seems, however, as you investigate the Curators and the local poor house. Everyone seems interested in how your case is going.
A Legends of Barsaive adventure. An artifact has gone missing and everyone is pointing the finger.
Description:
Another artifact has gone missing under the noses of the Adventuring Companies. What was this device and how was it removed so smoothly? The ancient Loremaster Vardeghul recruits you to get to the bottom of it all.
A Legends of Barsaive adventure. An artifact has gone missing and everyone is pointing the finger.
Description:
Another artifact has gone missing under the noses of the Adventuring Companies. What was this device and how was it removed so smoothly? The ancient Loremaster Vardeghul recruits you to get to the bottom of it all.
A Legends of Barsaive adventure. Finally a Lead! A flower in the catacombs could hold the answers.
Description:
At last a lead! Just a simple flower stands between you and those elusive map pieces, but if it were that easy no one would pay for your services. Journey deep into the catacombs of Parlainth and seek out the trouble that started your journey.
A Legends of Barsaive Adventure. Garlen's Alms needs a big win in the Western Quarter.
Description:
The War Games rage in the ruins of Parlainth and gambling on them has become a favored passtime of the wealthy or desperate. Belaron of Garlen's Alms was, perhaps, both. Now you need to ensure the gamble pays off else the poor go hungry.
A Legends of Barsaive Adventure. Caravans have gone missing on their way to Haven and Throal won't have it.
Description:
Travel around to meet Haven's neighbors. Unfortunately, the locals aren't too hospitable to you 'city folk'. Is a horror to blame for the lost wagons? Or is this simply your standard mortal thievery?
A Legends of Barsaive Adventure. The last piece of the puzzle has been found in the Blood Wood. Now you must secure it!
Description:
Journey far afield from Haven and into the Blood Wood itself. You will have to move quickly and discreetly if you want to have a chance of getting out of this thorny domain unscathed. But what do the Seekers of the Heart have to do with all of this?
A Legends of Barsaive Adventure. The Adventuring Companies decide to explore Parlainth and you're in!
Description:
Your reputation has been growing steadily over the past months and you've been involved with nearly every step of this map investigation. As you are bundled up for a long term dive into Haven, you can't help but feel things may be about to take a sour turn.
A Legends of Barsaive Adventure, Venture under Parlainth to negotiate a truce with the queen of the dead.
Description:
Due to recent events, everyone is watching their own backs and few are looking to defend the city. The Loremaster Vardeghul however, seeks to cash in a favor and keep her city safe. The adventure takes you through the underground and into contact with things that go bump in the dark.