Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
It is a night of omens when the best of all The People gather around a sacred fire abandoning prejudice and pride for one night when the gate appears. But what lurks on the other side of the gate and who hears the call that will not be denied?
It is a night of omens when the best of all The People gather around a sacred fire abandoning prejudice and pride for one night when the gate appears. But what lurks on the other side of the gate and who hears the call that will not be denied?
The world is changing, more of THEM are emerging. Some use their power, like the 4 color heroes of print, to help mankind, and some use it to get what they can with the power they have. According to the media and public opinion They are to be feared if not envied. Now, for a price, you can buy it. Infinity Powder- awake your inner mutant. But what is the true price, and who ends up paying?
The world is changing, more of THEM are emerging. Some use their power, like the 4 color heroes of print, to help mankind, and some use it to get what they can with the power they have. According to the media and public opinion They are to be feared if not envied. Now, for a price, you can buy it. Infinity Powder- awake your inner mutant. But what is the true price, and who ends up paying?
What is this place that saints and wisemen acknowledge but rarely speak of? A magical city that only appears once in a thousand moons. What treasure does it boast? What dangers are locked in time that this upcoming full moon will be the key to? Rules taught.
Something is happening in the city of Goldensea.They say a statue’s tears will cure any illness, or grant any wish. But what is the price of these miracles, and why is the statue crying! All rules taught. All materials provided.
Ironwall is an infamous and isolated Realm where demons are said to live. Believed Gateless, some Spheres treat banishment to the Realm of the Ironwall as a fate worse than death. A tattered, robed figure claiming to be from Ironwall has taken to the streets of Everway, seeking out heroes to rescue his princess. Only the bravest of heroes need apply. Everway is a character-centered, simple, diceless fantasy system where roleplaying flourishes. Open to beginners and experienced roleplayers alike. Bring creativity and desire to have fun. GM Kat Miller.
It is said that music soothes the savage beast and that Piper has a gift that can charm a stormy sea into placid waters. Piper, famous for his heroism as a Spherewalker, and his gift are being blamed for the sleeping sickness that has affected the children of AmberWaves.The peaceful musician beckons to other heroes to defend him and discover the real menace affecting AmberWaves. Everway is a character-centered, simple, diceless fantasy system where roleplaying flourishes. Open to beginners and experienced roleplayers alike. Bring creativity and desire to have fun. GM Kat Miller.
A wavebreak game roughly based off Greg Stolze's CD setting.This game will not be the adventures per se which are contained on the CD, but will utilize material contained on the CD as well as other Everway sourcebooks and the Everway boxed main set.GM Kamal Lombardi.