Expedite - A fast paced, route building game of world trade!
Summary:
Expedite is a strategic route-building game requiring skill and luck to win. It is intuitive for new players and challenging for experienced players. Control the hubs to control the game!
Description:
Expedite is a strategic route-building game. The game is a fast paced race to 100 points for the win. Players choose between four options per turn. Each option may not only advance their position but may advance opponents as well. There are two unique elements of Expedite. The first is the ability to buy hubs away from opposing players, providing an endless variety of strategy. The second is the splitting of available points when a World Trade Card is played. Combining skill and luck, Expedite offers 100's of hours of game play. It is easy and intuitive for novice board game players, but the interwoven nature of the game will provide a challenge for experienced players. Control the hubs and you control the game.
Expedite - A fast paced, route building game of world trade!
Summary:
Expedite is a strategic route-building game requiring skill and luck to win. It is intuitive for new players and challenging for experienced players. Control the hubs to control the game!
Description:
Expedite is a strategic route-building game. The game is a fast paced race to 100 points for the win. Players choose between four options per turn. Each option may not only advance their position but may advance opponents as well. There are two unique elements of Expedite. The first is the ability to buy hubs away from opposing players, providing an endless variety of strategy. The second is the splitting of available points when a World Trade Card is played. Combining skill and luck, Expedite offers 100's of hours of game play. It is easy and intuitive for novice board game players, but the interwoven nature of the game will provide a challenge for experienced players. Control the hubs and you control the game.
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!