An introductory adventure in the Fading Suns universe using 4th edition rules.
Description:
In the 51st century, a group of unlikely heroes: guilders, clerics, & nobles, goes slumming in Acheon's low strata looking for a missing prize only to get swept up in a mystery! Can they find their prize & get out from under Mr. Von Bonham's thumb? Not without your help.
The wicked lords & ladies of House Decados invite grandees of high station & low character from across the Known Worlds to a masquerade ball where trysts & deadly intrigues abound!
Description:
The Grand Mantis Ball is a decadent masquerade where trysts & deadly intrigues abound! But is this merely a pleasant social gathering amid an environment of depraved luxury, or part of a larger scheme to cast the shadow of the mantis across the whole of the Empire?
When a noble family gathers to celebrate on the holiest day of the year, their rivalries, jealousies, and farcical misunderstandings threaten the throw the Known Worlds into chaos!
The fading suns are the least of the Known World’s problems when Earl Earl Decados, shameful scion of his sinful House, leads a safari on the savage planet Ungavorox!
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It's never that easy.
Description:
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It’s never that easy. A host of conflicting forces, from Vuldrok barbarians to House Decados to the Reeves Guild, lie in wait, marshalling forces to ensure the artifact never makes its way into the Known Worlds.
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It's never that easy.
Description:
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It’s never that easy. A host of conflicting forces, from Vuldrok barbarians to House Decados to the Reeves Guild, lie in wait, marshalling forces to ensure the artifact never makes its way into the Known Worlds.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
A plague ravages the holy planet of Icon. As noble & peasant alike waste away into nothing, priests, guilders, & charlatans bring miracles & cures - for a price.
Description:
All is not well on the holy planet of Icon. The noble and just Count Vicardo Maximo Naganaka is afflicted by a strange wasting illness, and as goes the Count, so goes his subjects. As the plague spreads travelers, clerics, nobles, adventurers, arrive with cures, comforts, and a lust for coin. They may discover far too late this isn’t the first plague to lay waste of Icon, but it may be the last!
When the most feared corsair in the Known Worlds calls every pirate, raider, & freebooter in charted space to a secret rendezvous, only fools & cowards fail to heed the summons!
A woman from the undercity beneath Byzantium Secundus needs the Questing Knights to help her rescue her kidnapped daughter.
Description:
Underneath the gleaming cities of the Imperial throneworld are millions of miles of underground tunnels. The locals call these catacombs Drown Town, and the poor live there in endless midnight hell. Now, a woman from one of Drown Town's villages needs help. Aliens have stolen her daughter for some evil purpose, and she needs a Questing Knight to bring her back -- but there are hidden mysteries beneath the city that will force hard choices even for heroes.
Emperor Alexius has personally asked your group to escort the Grand Marques Orandier to Midian to attend her great nephew's wedding. What could go wrong at a noble wedding?
A desperate escape from a city on the brink. Prizes awarded! Bring a pencil & some d20s.
Description:
The marauding armies that were never supposed to be a threat are at the gates. The defenses that were supposed to hold for a hundred years have fallen. As the Decados armies begin their pillage of city, can a band of unlikely heroes, brought together by chance, come together, survive, and escape on the Last Flight from El Dorado? Not without your help. Prizes awarded for best players!
Questing Knight Salia Okemo & her Imperial Cohorts are looking for a chance to prove themselves again to the Emperor. They have found a great way to redeem their standing & help the locals.
The pirates of Pandora have been an increasing disruption to shipping in Sutek, but recently, the people of Sutek have discovered a new threat from Pandora.
The pirates of Pandora have been an increasing disruption to shipping in Sutek, but recently, the people of Sutek have discovered a new threat from Pandora.
Ragnald the Red lies dead, his fleet broken. Lady Celia and her cohort have evidence connecting the Avestites and Decados to Ragnald’s raiders, but they may be on the verge of discovering something even more damaging. The evidence lies somewhere beneath the surface of the planet they orbit, as does untold Second Republic technology.
Questing Knight Lady Celia and her cohort have been assigned to assist in the search for Ragnald the Red, a particularly deadly Vuldrok raider who has been terrorizing Hawkwood space. His success has infuriated the Hawkwoods and strained Hawkwood relations with the emperor, but Imperial intervention would weaken Alexius. Ragnald's reign of terror must end.
A Hazat noblewoman has gone missing on a Decados colony world and the uncertain peace among the noble houses is threatening to come undone. Emperor Alexius has sent you, a Questing Knight and cohort, to solve the mystery before things escalate beyond hope. This is the Fading Suns universe, a space fantasy setting of intrigue, horror, action, and adventure influenced by Dune, Star Wars, the Byzantine Empire, and Renaissance Europe.
Fading Suns, Current Ed., Fading Suns:The Lone Wanderer
Description:
A dangerous beast invaded House al-Malik’s new Cirrus-class space station. Only your group can reach it in time to save the crew and prevent the jumpgate’s opening to enemy Symbiots. Fading Suns Universe. HDI Victory Point System (VPS).
The players take on the roles of the leaders of the College of Ethicals of the Universal Church to produce a formal stance on slavery. Political roleplaying stressed. Very few rules. Newcomers welcome! A short, come as you are LARP.
Your dreadnought has captured a derelict luxury liner and your team has been assigned to bring it home. However, all is not as it seems. Several of your assistants have met with untimely deaths and there are not many of you left.
Your dreadnought has captured a derelict luxury liner and your team has been assigned to bring it home. However, all is not as it seems. Several of your assistants have met with untimely deaths and there are not many of you left.
Questing Knights have recently reported the discovery of a previously unknown alien race in barbarian space.There are no records of the described race being known during the Second Republic. His Imperial Majesty wants to know more. A small group of Questing Knights and their Cohorts are being sent to investigate.
A group of Questing Knights and their cohorts recently returned with very disturbing information about a new alien race found in barbarian space. A group of Imperial Eye agents are being sent to set up an intelligence network to gather long-term information. (Participation in Friend or Foe? not required.)
Rumor has it that there is a secret Al-Malik research facility on Shaprut engaging in proscribed activities.The Inquisitorial Synod has sent a party of inquisitors to investigate. Can your ragtag party of inquisitors sniff out the heresy?