Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose family owns a prestigious automaton workshop. Low FWS 2/23/1910.
Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose family owns a prestigious automaton workshop. Low FWS 2/23/1910.
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. A mid/high FWS event set on November 21, 1910.
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. A mid/high FWS event set on November 21, 1910.
An old man exclaims “The pain is gone! It’s a miracle.” Letting go of the old man's arthritic hands, the woman smiles, “No, it’s a gift, freely given”. Or is it? A low/mid FWS 6/22/10.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Castle Stalker FWS #A603, Part three of the Journey series. Mid
Summary:
In its effort to find an ancient artifact, the Fellowship sends a group of Hunters to Scotland to speak with an expert on the subject, but are they alone? Mid level event set in 1910.
Journey to Derinkuyu FWS #A602, Part two of the Journey series. Low/Mid
Summary:
The Fellowship sends you to Turkey after an archaeological dig unearths evidence which might be of interest to your organization. A low/mid FWS event set in 1910.