A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
Teddy Roosevelt has just finished his African expedition & hasn't gotten re-involved in American politics yet, what kind of trouble could he be in? Mid/High lvl 1911. Part 3 of the Death Qabal.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Urban legend has it that after the Civil War, Texas was given the option of becoming it's own country. Are they now trying to accept that offer? Mid/High level 1911. Part 1 of the Death Qabal.
Urban legend has it that after the Civil War, Texas was given the option of becoming it's own country. Are they now trying to accept that offer? Mid/High level 1911. Part 1 of the Death Qabal.
All work & no play make Hunters very tired and cranky. The guests must save the host of a party. A combat intensive mid/high level adventure set in San Francisco, CA. August 7th, 1911.
All work & no play make Hunters very tired and cranky. The guests must save the host of a party. A combat intensive mid/high level adventure set in San Francisco, CA. August 7th, 1911.
Entire villages are disappearing in rural Russia. Rasputin is certainly involved. High level 1911. Part 8 of the White Realms. Requires great familiarity with the campaign.
Entire villages are disappearing in rural Russia. Rasputin is certainly involved. High level 1911. Part 8 of the White Realms. Requires great familiarity with the campaign.
Entire villages are disappearing in rural Russia. Rasputin is certainly involved. High level 1911. Part 8 of the White Realms. Requires great familiarity with the campaign.
Entire villages are disappearing in rural Russia. Rasputin is certainly involved. High level 1911. Part 8 of the White Realms. Requires great familiarity with the campaign.
Is evil influencing the Mexican Revolution? Are Madero and/or Diaz involved? High level April 11, 1911. Part 2 of the Death Qabal. Experienced campaign players only.
Is evil influencing the Mexican Revolution? Are Madero and/or Diaz involved? High level April 11, 1911. Part 2 of the Death Qabal. Experienced campaign players only.
Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose family owns a prestigious automaton workshop. Low FWS 2/23/1910.
Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose family owns a prestigious automaton workshop. Low FWS 2/23/1910.
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. A mid/high FWS event set on November 21, 1910.
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. A mid/high FWS event set on November 21, 1910.
An old man exclaims “The pain is gone! It’s a miracle.” Letting go of the old man's arthritic hands, the woman smiles, “No, it’s a gift, freely given”. Or is it? A low/mid FWS 6/22/10.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Castle Stalker FWS #A603, Part three of the Journey series. Mid
Summary:
In its effort to find an ancient artifact, the Fellowship sends a group of Hunters to Scotland to speak with an expert on the subject, but are they alone? Mid level event set in 1910.
Journey to Derinkuyu FWS #A602, Part two of the Journey series. Low/Mid
Summary:
The Fellowship sends you to Turkey after an archaeological dig unearths evidence which might be of interest to your organization. A low/mid FWS event set in 1910.
Journey to Knossos FWS #A601, Part one of the Journey series, Low
Summary:
When the Six Fingered Hand shows an interest in an archaeological site in Crete, the Fellowship needs to know why. An FWS event for low level heroes set in 1910.
Journey to the Sunken City FWS #A605, Part five of the Journey series. Mid/High
Summary:
Following clues, the Fellowship dispatches a team of Hunters in search of the mythical Atlantis with the hopes of finding the “Power Beyond The Sun”. A mid/high FWS event set in 1910.
Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.
Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.
Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.
A rumour about town claims that Liberty was founded on the site of a slumbering demon, trapped by Vikings in the year 911. Does this explain the strangeness of Liberty? Mid FWS event.
Animal mutilations in New England town spark suspicions that someone visiting for the holidays is more than they appear or maybe it's the lake monster of Iroquois legend. Any level 12/24/1909.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
A dark wind howls in from the sea, battering an ancient Tower. The whisper of an old man can be heard saying "The Beast awakens" A perilous event for mid levels.
Description:
A dark wind howls in from the sea, battering an ancient Tower. High atop the battlements a beacon of light appears, then quickly fades. For scant moments, the waning light reveals dark clouds forming into the shape of a colossal seven-headed dragon, its cavernous maws filled with rows upon rows of wickedly sharp teeth. From within the Tower come the sounds of much merriment. Voices are raised in song and good cheer. The musicians play a lively tune. Yet, just above these happy sounds, the trembling, terrified whisper of an old man can be heard. "The Beast awakens...take heart, my children, and keep your blade close at hand...the Beast awakens...and He shall have dominion on Earth as in Heaven...." A perilous FWS event for mid level characters set in the Fellowship of the White Star Campaign of Earth, 1909. Author - Steve Yee
A dark wind howls in from the sea, battering an ancient Tower. The whisper of an old man can be heard saying "The Beast awakens" A perilous event for mid levels.
Description:
A dark wind howls in from the sea, battering an ancient Tower. High atop the battlements a beacon of light appears, then quickly fades. For scant moments, the waning light reveals dark clouds forming into the shape of a colossal seven-headed dragon, its cavernous maws filled with rows upon rows of wickedly sharp teeth. From within the Tower come the sounds of much merriment. Voices are raised in song and good cheer. The musicians play a lively tune. Yet, just above these happy sounds, the trembling, terrified whisper of an old man can be heard. "The Beast awakens...take heart, my children, and keep your blade close at hand...the Beast awakens...and He shall have dominion on Earth as in Heaven...." A perilous FWS event for mid level characters set in the Fellowship of the White Star Campaign of Earth, 1909. Author - Steve Yee
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A low level event for heroes set in 1909
Description:
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Timothy Travis
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A low level event for heroes set in 1909.
Description:
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Timothy Travis
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909.
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. A low-mid event.
Description:
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. Will the children be reunited with their families before Christmas, or will a terrible ritual be completed? A Fellowship of the White Star event for low-mid level heroes set on December 24, 1908. Author - Victor Long
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. A low-mid event.
Description:
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. Will the children be reunited with their families before Christmas, or will a terrible ritual be completed? A Fellowship of the White Star event for low-mid level heroes set on December 24, 1908. Author - Victor Long
A string of murders in New Orleans attracts your attention. Is the killer a demon, feasting on the souls of the living, a secret society enacting a bloody agenda, or a serial killer? Mid lvl.
Description:
A string of murders in New Orleans attracts the attention of the Fellowship. Is the killer a supernatural demon, feasting on the souls of the living? Or a secret society enacting a bloody agenda? Or a simple serial killer? A Fellowship of the White Star event for mid level heroes set on Tuesday, March 16, 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. author - Victor Long.
A string of murders in New Orleans attracts your attention. Is the killer a demon, feasting on the souls of the living, a secret society enacting a bloody agenda, or a serial killer? Mid lvl.
Description:
A string of murders in New Orleans attracts the attention of the Fellowship. Is the killer a supernatural demon, feasting on the souls of the living? Or a secret society enacting a bloody agenda? Or a simple serial killer? A Fellowship of the White Star event for mid level heroes set on Tuesday, March 16, 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Victor Long
A ritual to save the world, or possibly destroy it. Three forces collide. What’s better than a relaxing trip to the Sierra Nevada de Santa Marta during the rainy season? Mid/High event set in Columbia
Description:
A Qabal Wars/and Part One of the Kogi Chronicles module. A cry for help. A ritual to save the world, or possibly destroy it. Three forces set on a collision course over the fate of reality itself. What’s better than a relaxing trip to the Sierra Nevada de Santa Marta during the rainy season? An FWS event for mid/high level heroes set in Columbia in 1909. Due to the nature of the module, the author recommends outdoorsmen or combat-oriented characters. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Alexander Shay
A ritual to save the world, or possibly destroy it. Three forces collide. What’s better than a relaxing trip to the Sierra Nevada de Santa Marta during the rainy season? Mid/High event set in Columbia
Description:
A Qabal Wars/and Part One of the Kogi Chronicles module. A cry for help. A ritual to save the world, or possibly destroy it. Three forces set on a collision course over the fate of reality itself. What’s better than a relaxing trip to the Sierra Nevada de Santa Marta during the rainy season? A Fellowship of the White Star event for mid/high level heroes set in Columbia in 1909. Due to the nature of the module, the author recommends outdoorsmen or combat-oriented characters. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Alexander Shay
The Fellowship's aid has been requested to help defuse a potentially explosive political, physical, and social situation in Quebec. A low level Fellowship of the White Star event set in 1909.
Description:
The Fellowship's aid has been requested to help defuse a potentially explosive political, physical, and social situation in Quebec. A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Bruce Finch.
The Fellowship's aid has been requested to help defuse a potentially explosive political, physical, and social situation in Quebec. A low level Fellowship of the White Star event set in 1909.
Description:
The Fellowship's aid has been requested to help defuse a potentially explosive political, physical, and social situation in Quebec. A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Bruce Finch
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent whose family holds the key to unraveling the mystery, but can they be trusted? Mid level.
Description:
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent. Her family holds the key to unraveling the mystery, but who can be trusted to aid in the investigation? A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Brian Martin.
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent whose family holds the key to unraveling the mystery, but can they be trusted? Mid level.
Description:
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent. Her family holds the key to unraveling the mystery, but who can be trusted to aid in the investigation? A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Brian Martin
Travel to Vernal, Utah and pay your respects at a funeral. What could go wrong? An FWS event for mid level heroes set in 1909.
Description:
Travel to Vernal, Utah and pay your respects at a funeral. What could go wrong? A Fellowship of the White Star event for mid level heroes set in 1909. Author - Kaylenea Fortner.
Travel to Vernal, Utah and pay your respects at a funeral. What could go wrong? An FWS event for mid level heroes set in 1909.
Description:
Travel to Vernal, Utah and pay your respects at a funeral. What could go wrong? A Fellowship of the White Star event for mid level heroes set in 1909. Author - Kaylenea Fortner
The Black Dragon Society of Japan has called upon the Fellowship for assistance. In response, the PCs travel to Kyushu to investigate rumors of a mysterious porcelain mask. A mid level event.
Description:
The Black Dragon Society of Japan, citing deployment of their resources on another matter, has called upon the Fellowship of the White Star for assistance. In response, the PCs travel to Japan's southern island of Kyushu to investigate rumors of a mysterious porcelain mask. A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - John Jones.
The Black Dragon Society of Japan has called upon the Fellowship for assistance. In response, the PCs travel to Kyushu to investigate rumors of a mysterious porcelain mask. Mid level event.
Description:
The Black Dragon Society of Japan, citing deployment of their resources on another matter, has called upon the Fellowship of the White Star for assistance. In response, the PCs travel to Japan's southern island of Kyushu to investigate rumors of a mysterious porcelain mask. A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - John Jones
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch. A combat mid/high module.
Description:
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch, but who are the mysterious crew and what is her maiden mission? A combat dungeon crawl module for mid/high level heroes. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - David Nadolny.
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch. A combat mid/high module.
Description:
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch, but who are the mysterious crew and what is her maiden mission? A combat dungeon crawl module for mid/high level heroes. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - David Nadolny
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch. A combat mid/high module.
Description:
Construction of a new series of German designed Russian dreadnought was unexpectedly approved late last year over furious French protests. The first one is about to launch, but who are the mysterious crew and what is her maiden mission? A combat dungeon crawl module for mid/high level heroes. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - David Nadolny
All over the world, qabals have been attacking each other physically, financially & supernaturally. What do all of these events have in common? All lvls
Description:
All over the world, qabals have been attacking each other physically, financially, and supernaturally. What do all of these events have in common? They all appear to have been orchestrated by an individual known only as "Rose." Does the chaos of the last few months have a purpose? And, is that purpose for good or for evil? A Fellowship of the White Star event for all level heroes set in 1909. Suggested to be played after all the Qabal Wars series modules to prevent spoilers. Author - Victor Long
All over the world, qabals have been attacking each other physically, financially & supernaturally. What do all of these events have in common? All lvls
Description:
All over the world, qabals have been attacking each other physically, financially, and supernaturally. What do all of these events have in common? They all appear to have been orchestrated by an individual known only as "Rose." Does the chaos of the last few months have a purpose? And, is that purpose for good or for evil? A Fellowship of the White Star event for all level heroes set in 1909. Suggested to be played after all the Qabal Wars series modules to prevent spoilers. Author - Victor Long
All over the world, qabals have been attacking each other physically, financially & supernaturally. What do all of these events have in common? All lvls
Description:
All over the world, qabals have been attacking each other physically, financially, and supernaturally. What do all of these events have in common? They all appear to have been orchestrated by an individual known only as "Rose." Does the chaos of the last few months have a purpose? And, is that purpose for good or for evil? A Fellowship of the White Star event for all level heroes set in 1909. Suggested to be played after all the Qabal Wars series modules to prevent spoilers. Author - Victor Long
Information has been received on the location of an imprisoned member. A rescue mission has been mounted and your group will act as logistical support, but will it remain so? Any levels
Description:
Information has been received on the location of an imprisoned member of the Fellowship. A rescue mission has been mounted and your group will act as logistical support, but will it remain so? (While it is not necessary, heroes planning on pursuing the Knight prestige class are encouraged to play. As a warning, minor spoilers are included for those who have not played modules A103, A106, and A107). An FWS event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Author - David Nadolny
The Fellowship has a unique opportunity in Sweden. Gather your forces and practice your subterfuge as you need to acquire and smuggle a powerful artifact safely out of the country. This is a Fellowship of the White Star event for mid-level heroes set in 1907, by Timothy Travis. This is part 1 of a three-part series.
The Fellowship has a unique opportunity in Sweden. Gather your forces and practice your subterfuge as you need to acquire and smuggle a powerful artifact safely out of the country. This is a Fellowship of the White Star event for mid-level heroes set in 1907, by Timothy Travis. We recommend playing it before parts 2 and 3.
The heroes travel to Dragsholm Castle in Denmark to keep a potential ally from joining the side of evil. This is a Fellowship of the White Star event for mid-level heroes set in 1907, by David Nadolny. We recommend but do not require that you play this event after part 1 and before part 3.
The heroes travel to Dragsholm Castle in Denmark to keep a potential ally from joining the side of evil. This is a Fellowship of the White Star event for mid-level heroes set in 1907, by David Nadolny. We recommend but do not require that you play this event after part 1 and before part 3.
The Fellowship has reason to believe that Manuel Barrios, President of the Peruvian Senate, is targeted for assassination during his visit to Paris. However, there is also reason to believe that Barrios associates with the Six-Fingered Hand. Before determining if you can save him, you need to decide if you should. This is a FotWS event for mid-level heroes set in 1907, by Victor Long (A-306). We recommend playing parts 1 and 2 first.
The Fellowship has reason to believe that Manuel Barrios, President of the Peruvian Senate, is targeted for assassination during his visit to Paris. However, there is also reason to believe that Barrios associates with the Six-Fingered Hand. Before determining if you can save him, you need to decide if you should. This is a FotWS event for mid-level heroes set in 1907, by Victor Long (A-306). We recommend playing parts 1 and 2 first.
In gratitude for your tireless service, the Fellowship sends you on a cruise so you can regain your equilibrium. But will your curiosity get in the way of true relaxation? A Fellowship of the White Star adventure set in Earth, 1907, by Brian Martin. (B-301)
What connects American labor disputes, global food shortages, and European politics? The Fellowship advises you to avoid the notice of the man named Richthofen while you find out. This event is for all levels of heroes, by Victor Long. (D-301)
What connects American labor disputes, global food shortages, and European politics? The Fellowship advises you to avoid the notice of the man named Richthofen while you find out. This event is for all levels of heroes, by Victor Long. (D-301)
What connects American labor disputes, global food shortages, and European politics? The Fellowship advises you to avoid the notice of the man named Richthofen while you find out. This event is for all levels of heroes, by Victor Long. (D-301)
Fellowship members are asked to travel to Des Moines to look into a local agrarian problem. How could you possibly get in trouble in Iowa? A low level adventure set in the FotWS campaign year 1907, by David Nadolny. (B-201)
Part 4 of the White Realm Series. 'Back to Russia? Rasputin must be up to something!' This is a Fellowship of the White Star Event for mid-level heroes set in Russian, 1907. Warning: this adventure is unusual for the campaign in that it does not focus primarily on investigation and may be more appropriate for combat characters. (A-307)
Part 4 of the White Realm Series. 'Back to Russia? Rasputin must be up to something!' This is a Fellowship of the White Star Event for mid-level heroes set in Russian, 1907. Warning: this adventure is unusual for the campaign in that it does not focus primarily on investigation and may be more appropriate for combat characters. (A-307)
Part 4 of the White Realm Series. 'Back to Russia? Rasputin must be up to something!' This is a Fellowship of the White Star Event for mid-level heroes set in Russian, 1907. Warning: this adventure is unusual for the campaign in that it does not focus primarily on investigation and may be more appropriate for combat characters. (A-307)
Investigative Edwardian Gothic Horror Introductory Event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1907. The pre-generated characters given in the event fit the adventure the best; if they are not used, the players will need to supply their own role-playing reason for being there. (I-301)
Investigative Edwardian Gothic Horror Introductory Event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1907. The pre-generated characters contained in the event fit the adventure the best; if they are not used, the players will need to supply their own role-playing reason for being there. (I-301)
Investigative Edwardian Gothic Horror Introductory Event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1907. The pre-generated characters contained in the event fit the adventure the best; if they are not used, the players will need to supply their own role-playing reason for being there. (I-301)
Famine has come to the Breadbasket of the World. The Fellowship send you to the heartland of America to protect the legendary amber waves of grain. This is a Fellowship of the White Star event for low level heroes set in 1907, by Jonah Bowen. This is part 1 of a three-part series. (A-301)