Ranelle and Dorine Bandar learn the first rule of time travel: Don’t mess up time! Gregory had Alison teach them rule number two (that would be telling).
How hard could it be to recover a treasure chest from some low-tech savages? If you wuz a no-luck space pirate you wouldn’t need to ask. Mature gamers only.
Your group of Mages is responsible for maintaining the integrity of time, from other Mages. But now you have two histories. Which is right? A MARKCON event.
Can you save the world from mutants, zombies, and much worse in 50 minutes in this action-packed visual game that never plays the same way twice? No wimps!