Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
Two forces face off against each other in a rugged wasteland. One side must safely escort a convoy across the battlefield while the other must capture it intact. Simplified rules designed for beginners - all materials provided!
The Tournament will use the Locked & Loaded Rules & Armylists. Each player can field a 700TV Priority Level 2 force, using any of the factions from the Rulebook DP9-9996, but Regiments of Note are not allowed. We will have different game terrains with preset scenarios & objectives, players will roll for their set of objectives & then have 2 support points to spend. Time is three 1.5 hour round robin games.
In this big battle each player fields a Priority Level 3 force with a maximum of 800TV. They are then teamed up by the GM into two larger armies of 1 to 3 players in each and proceed to start The War for Terra Nova. Team work is the key to victory, where up to 3 combat attacks can be occurring at the same time on different areas of the terrain.
In this big battle each player fields a Priority Level 3 force with a maximum of 800TV. They are then teamed up by the GM into two larger armies of 1 to 3 players in each and proceed to start The War for Terra Nova. Team work is the key to victory, where up to 3 combat attacks can be occurring at the same time on different areas of the terrain.
The Tournament uses the Locked & Loaded Rules or later books for factions & armylists. Each player fields a Priority Level 3 force with a 800TV max, but no Regiments of Note. DP9 will provide 4 different game terrains with preset scenarios & objectives, players will roll for their side & set of objectives. It will take place over Friday & Saturday nights with two round robin games each night of 2 hours each and prizes awarded after on Saturday.