1926- Singapore Sal and her companions travel the world, righting wrongs, seeking adventure and finding treasures. From Headhunters to Zombies, from Ancient Crypts to Modern Skyscrapers, The team will go anywhere to get the job done. Looking for the object known as the Curse of Siva, the crew has their hands full as usual. Role playing and problem solving stressed.
From the GM who brought you Bureau 13: The Untouchables. Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Chicago 1927 : Mob warfare is about to explode. Society swell kills lover. Mysterious deaths at the Field Museum. Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew have their hands full as usual. Role playing and problem solving
Chicago 1926: Two bodies found and all the klews lead to the maiden flight of the dirigible CHICAGO. Now can Vivianne and Company just stop stumbling over bodies long enough to solve the crime and make Chicago, 1926, a safe place for bootlegging? The 2nd episode of the Chicago Capers for those who missed it the first time around. Role playing and problem solving stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.